public static Matrix4x4 Perspective(float fov, float aspect, float zNear, float zFar) { Matrix4x4 result; Matrix4x4.INTERNAL_CALL_Perspective(fov, aspect, zNear, zFar, out result); return(result); }
/// <summary> /// <para>Creates a perspective projection matrix.</para> /// </summary> /// <param name="fov"></param> /// <param name="aspect"></param> /// <param name="zNear"></param> /// <param name="zFar"></param> public static Matrix4x4 Perspective(float fov, float aspect, float zNear, float zFar) { Matrix4x4 matrix4x4; Matrix4x4.INTERNAL_CALL_Perspective(fov, aspect, zNear, zFar, out matrix4x4); return(matrix4x4); }