コード例 #1
0
    static int Equals(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2 && TypeChecker.CheckTypes <UnityEngine.Matrix4x4>(L, 2))
            {
                UnityEngine.Matrix4x4 obj  = (UnityEngine.Matrix4x4)ToLua.CheckObject(L, 1, typeof(UnityEngine.Matrix4x4));
                UnityEngine.Matrix4x4 arg0 = StackTraits <UnityEngine.Matrix4x4> .To(L, 2);

                bool o = obj.Equals(arg0);
                LuaDLL.lua_pushboolean(L, o);
                ToLua.SetBack(L, 1, obj);
                return(1);
            }
            else if (count == 2 && TypeChecker.CheckTypes <object>(L, 2))
            {
                UnityEngine.Matrix4x4 obj = (UnityEngine.Matrix4x4)ToLua.CheckObject(L, 1, typeof(UnityEngine.Matrix4x4));
                object arg0 = ToLua.ToVarObject(L, 2);
                bool   o    = obj.Equals(arg0);
                LuaDLL.lua_pushboolean(L, o);
                ToLua.SetBack(L, 1, obj);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Matrix4x4.Equals"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
コード例 #2
0
 static int Equals(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.Matrix4x4 obj = (UnityEngine.Matrix4x4)ToLua.ToObject(L, 1);
         object arg0 = ToLua.ToVarObject(L, 2);
         bool   o    = obj.Equals(arg0);
         LuaDLL.lua_pushboolean(L, o);
         ToLua.SetBack(L, 1, obj);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #3
0
// methods

    static bool Matrix4x4_Equals__Object(JSVCall vc, int argc)
    {
        int len = argc;

        if (len == 1)
        {
            System.Object         arg0    = (System.Object)JSMgr.datax.getWhatever((int)JSApi.GetType.Arg);
            UnityEngine.Matrix4x4 argThis = (UnityEngine.Matrix4x4)vc.csObj;                JSApi.setBooleanS((int)JSApi.SetType.Rval, (System.Boolean)(argThis.Equals(arg0)));
            JSMgr.changeJSObj(vc.jsObjID, argThis);
        }

        return(true);
    }