public SetBuffer ( int nameID, |
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nameID | int | Property name ID, use Shader.PropertyToID to get it. |
value | ComputeBuffer value to set. | |
return | void |
Set a named ComputeBuffer value.
public SetBuffer ( int nameID, |
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nameID | int | Property name ID, use Shader.PropertyToID to get it. |
value | ComputeBuffer value to set. | |
return | void |