コード例 #1
0
    static int DOKill(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1)
            {
                UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light));
                int o = obj.DOKill();
                LuaDLL.lua_pushinteger(L, o);
                return(1);
            }
            else if (count == 2)
            {
                UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light));
                bool arg0             = LuaDLL.luaL_checkboolean(L, 2);
                int  o = obj.DOKill(arg0);
                LuaDLL.lua_pushinteger(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Light.DOKill"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
コード例 #2
0
 public static void Flicker(Light light, float minIntensity, float maxIntensity)
 {
     light.DOKill();
     DOTween.Sequence()
         .Append(light.DOIntensity(
             UnityEngine.Random.Range(minIntensity, maxIntensity),
             UnityEngine.Random.Range(.1f, .5f)));
         // .AppendInterval(UnityEngine.Random.Range(.1f, 1f));
 }
コード例 #3
0
ファイル: MFX.cs プロジェクト: zhutaorun/Unity2D-Components
 public static void Flicker(Light light, float minIntensity, float maxIntensity)
 {
     light.DOKill();
     DOTween.Sequence()
         .Append(light.DOIntensity(
             Rand.Range(minIntensity, maxIntensity),
             Rand.Range(.1f, .5f)));
 }