static int DOKill(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); int o = obj.DOKill(); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 2) { UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); int o = obj.DOKill(arg0); LuaDLL.lua_pushinteger(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Light.DOKill")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public static void Flicker(Light light, float minIntensity, float maxIntensity) { light.DOKill(); DOTween.Sequence() .Append(light.DOIntensity( UnityEngine.Random.Range(minIntensity, maxIntensity), UnityEngine.Random.Range(.1f, .5f))); // .AppendInterval(UnityEngine.Random.Range(.1f, 1f)); }
public static void Flicker(Light light, float minIntensity, float maxIntensity) { light.DOKill(); DOTween.Sequence() .Append(light.DOIntensity( Rand.Range(minIntensity, maxIntensity), Rand.Range(.1f, .5f))); }