public static void ExtinguishLight(Light light, float extinguishAfter, float timeToExtinguish) { DOTween.Sequence() .AppendInterval(extinguishAfter) .Append(light.DOIntensity(8, .00001f)) .Append(light.DOIntensity(0, timeToExtinguish) .SetEase(Ease.InBack)); }
protected override Tween DOPlay() { if (null == m_Light) { return(null); } // end if return(m_Light.DOIntensity(m_toIntensity, m_duration)); }
static int DOIntensity(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Light obj = (UnityEngine.Light)ToLua.CheckObject(L, 1, typeof(UnityEngine.Light)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOIntensity(arg0, arg1); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public static void FadeIntensity(Light light, float targetIntensity, float fadeAfter, float timeToFade) { if (targetIntensity > 8) { targetIntensity = 8; } DOTween.Sequence() .AppendInterval(fadeAfter) .Append(light.DOIntensity(targetIntensity, timeToFade)); }
public static void Flicker(Light light, float minIntensity, float maxIntensity) { light.DOKill(); DOTween.Sequence() .Append(light.DOIntensity( UnityEngine.Random.Range(minIntensity, maxIntensity), UnityEngine.Random.Range(.1f, .5f))); // .AppendInterval(UnityEngine.Random.Range(.1f, 1f)); }
public static void Flicker(Light light, float minIntensity, float maxIntensity) { light.DOKill(); DOTween.Sequence() .Append(light.DOIntensity( Rand.Range(minIntensity, maxIntensity), Rand.Range(.1f, .5f))); }