AddForceAtPosition() public method

public AddForceAtPosition ( Vector3 force, Vector3 position, float radius ) : void
force Vector3
position Vector3
radius float
return void
コード例 #1
0
 static public int AddForceAtPosition(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 4)
         {
             UnityEngine.InteractiveCloth self = (UnityEngine.InteractiveCloth)checkSelf(l);
             UnityEngine.Vector3          a1;
             checkType(l, 2, out a1);
             UnityEngine.Vector3 a2;
             checkType(l, 3, out a2);
             System.Single a3;
             checkType(l, 4, out a3);
             self.AddForceAtPosition(a1, a2, a3);
             return(0);
         }
         else if (argc == 5)
         {
             UnityEngine.InteractiveCloth self = (UnityEngine.InteractiveCloth)checkSelf(l);
             UnityEngine.Vector3          a1;
             checkType(l, 2, out a1);
             UnityEngine.Vector3 a2;
             checkType(l, 3, out a2);
             System.Single a3;
             checkType(l, 4, out a3);
             UnityEngine.ForceMode a4;
             checkEnum(l, 5, out a4);
             self.AddForceAtPosition(a1, a2, a3, a4);
             return(0);
         }
         LuaDLL.luaL_error(l, "No matched override function to call");
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }