static public int DetachFromCollider(IntPtr l) { try{ UnityEngine.InteractiveCloth self = (UnityEngine.InteractiveCloth)checkSelf(l); UnityEngine.Collider a1; checkType(l, 2, out a1); self.DetachFromCollider(a1); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }