static public int AddForceAtPosition(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 4) { UnityEngine.InteractiveCloth self = (UnityEngine.InteractiveCloth)checkSelf(l); UnityEngine.Vector3 a1; checkType(l, 2, out a1); UnityEngine.Vector3 a2; checkType(l, 3, out a2); System.Single a3; checkType(l, 4, out a3); self.AddForceAtPosition(a1, a2, a3); return(0); } else if (argc == 5) { UnityEngine.InteractiveCloth self = (UnityEngine.InteractiveCloth)checkSelf(l); UnityEngine.Vector3 a1; checkType(l, 2, out a1); UnityEngine.Vector3 a2; checkType(l, 3, out a2); System.Single a3; checkType(l, 4, out a3); UnityEngine.ForceMode a4; checkEnum(l, 5, out a4); self.AddForceAtPosition(a1, a2, a3, a4); return(0); } LuaDLL.luaL_error(l, "No matched override function to call"); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }