コード例 #1
0
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.GUILayoutUtility o;
         o = new UnityEngine.GUILayoutUtility();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #2
0
 internal LayoutCache(GUILayoutUtility.LayoutCache other)
 {
     this.topLevel = new GUILayoutGroup();
     this.layoutGroups = new GenericStack();
     this.windows = new GUILayoutGroup();
     this.topLevel = other.topLevel;
     this.layoutGroups = other.layoutGroups;
     this.windows = other.windows;
 }
コード例 #3
0
 internal LayoutCache(GUILayoutUtility.LayoutCache other)
 {
   this.topLevel = other.topLevel;
   this.layoutGroups = other.layoutGroups;
   this.windows = other.windows;
 }