internal static void BeginGUI(int skinMode, int instanceID, int useGUILayout) { GUIUtility.s_SkinMode = skinMode; GUIUtility.s_OriginalID = instanceID; GUIUtility.ResetGlobalState(); if (useGUILayout != 0) { GUILayoutUtility.Begin(instanceID); } }
internal static void BeginGUI(int skinMode, int instanceID, int useGUILayout) { GUIUtility.s_SkinMode = skinMode; GUIUtility.s_OriginalID = instanceID; GUI.skin = null; if (useGUILayout != 0) { GUILayoutUtility.SelectIDList(instanceID, false); GUILayoutUtility.Begin(instanceID); } GUI.changed = false; }
internal static void BeginGUI(int skinMode, int instanceID, int useGUILayout) { s_SkinMode = skinMode; s_OriginalID = instanceID; GUI.skin = null; guiIsExiting = false; if (useGUILayout != 0) { GUILayoutUtility.Begin(instanceID); } GUI.changed = false; }
internal static void BeginGUI(int skinMode, int instanceID, int useGUILayout) { s_SkinMode = skinMode; s_OriginalID = instanceID; ResetGlobalState(); // Switch to the correct ID list & clear keyboard loop if we're about to layout (we rebuild it during layout, so we want it cleared beforehand) if (useGUILayout != 0) { GUILayoutUtility.Begin(instanceID); } }