static public int constructor(IntPtr l) { try { UnityEngine.GUILayoutUtility o; o = new UnityEngine.GUILayoutUtility(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
internal LayoutCache(GUILayoutUtility.LayoutCache other) { this.topLevel = new GUILayoutGroup(); this.layoutGroups = new GenericStack(); this.windows = new GUILayoutGroup(); this.topLevel = other.topLevel; this.layoutGroups = other.layoutGroups; this.windows = other.windows; }
internal LayoutCache(GUILayoutUtility.LayoutCache other) { this.topLevel = other.topLevel; this.layoutGroups = other.layoutGroups; this.windows = other.windows; }