Toggle() public static method

public static Toggle ( bool value, GUIContent content ) : bool
value bool
content GUIContent
return bool
コード例 #1
0
ファイル: InspectorSearch.cs プロジェクト: patel22p/dorumon
    protected virtual void OnGUI()
    {
        if (!SetPivot && Selection.activeGameObject)
        {
            oldpos = Selection.activeGameObject.transform.position;
        }
        GUI.BeginHorizontal();
        SetPivot = (GUI.Toggle(SetPivot, "Pivot", GUI.ExpandWidth(false)) && Selection.activeGameObject != null);

        var old = SetCam;

        SetCam = (GUI.Toggle(SetCam && Camera.main != null, "Cam", GUI.ExpandHeight(false))); //camset

        if (SetCam != old && SetCam == false)
        {
            ResetCam();
        }
        if (GUI.Button("Apply"))
        {
            ApplyAll();
        }
        if (GUI.Button("Add"))
        {
            if (!instances.Contains(Selection.activeObject.name))
            {
                instances.Add(Selection.activeObject.name);
                SaveParams();
            }
        }
        GUI.EndHorizontal();
        DrawObjects();
        DrawSearch();
    }
コード例 #2
0
ファイル: InspectorSearch.cs プロジェクト: patel22p/dorumon
    protected virtual void OnGUI()
    {
        if (GUI.Button("Init"))
        {
            foreach (var go in Selection.gameObjects)
            {
                foreach (var scr in go.GetComponents <Base>())
                {
                    scr.Init();
                }
            }
        }
        foreach (var a in GameObject.FindGameObjectsWithTag("EditorGUI").Where(a => a != Selection.activeGameObject))
        {
            a.GetComponent <Base>().OnEditorGui();
        }

        if (Selection.activeGameObject != null)
        {
            var bs2 = Selection.activeGameObject.GetComponent <Base>();
            if (bs2 != null)
            {
                bs2.OnEditorGui();
            }
        }
        GUI.BeginHorizontal();
        Base.debug = GUI.Toggle(Base.debug, "debug", GUI.ExpandWidth(false));
        GUI.EndHorizontal();
        DrawSearch();
    }
コード例 #3
0
ファイル: GUILayout.cs プロジェクト: kmlkmljkl2/Anarchy
 public static void Toggle(Setting <bool> val, string label, GUILayoutOption[] labelOpts, GUILayoutOption[] tglOpts)
 {
     UGUI.BeginHorizontal();
     UGUI.Label(label, Style.Label, labelOpts);
     UGUI.FlexibleSpace();
     val.Value = UGUI.Toggle(val.Value, string.Empty, Style.Toggle, tglOpts);
     UGUI.EndHorizontal();
 }
コード例 #4
0
ファイル: GUILayout.cs プロジェクト: kmlkmljkl2/Anarchy
 public static void Toggle(Setting <bool> val, string label)
 {
     UGUI.BeginHorizontal();
     Label(label);
     UGUI.FlexibleSpace();
     val.Value = UGUI.Toggle(val.Value, string.Empty, Style.Toggle);
     UGUI.EndHorizontal();
 }
コード例 #5
0
ファイル: InspectorSearch.cs プロジェクト: patel22p/dorumon
    protected virtual void OnGUI()
    {
        if (Camera.main == null)
        {
            return;
        }
        if (!SetPivot && Selection.activeGameObject)
        {
            oldpos = Selection.activeGameObject.transform.position;
        }
        GUI.BeginHorizontal();
        SetPivot = (GUI.Toggle(SetPivot, "Pivot", GUI.ExpandWidth(false)) && Selection.activeGameObject != null);

        var old = SetCam;

        SetCam = (GUI.Toggle(SetCam && Camera.main != null, "Cam", GUI.ExpandHeight(false))); //camset

        Camera.main.renderingPath = (RenderingPath)gui.EnumPopup(Camera.main.renderingPath);
        if (SetCam != old && SetCam == false)
        {
            ResetCam();
        }
        if (GUI.Button("Apply"))
        {
            ApplyAll();
        }
        if (GUI.Button("Add"))
        {
            if (!instances.Contains(Selection.activeObject.name))
            {
                instances.Add(Selection.activeObject.name);
                SaveParams();
            }
        }
        if (GUI.Button("Init"))
        {
            foreach (var a in Selection.gameObjects.Select(a => a.GetComponent <MonoBehaviour>()))
            {
                a.SendMessage("Init", SendMessageOptions.DontRequireReceiver);
            }
        }
        GUI.EndHorizontal();
        QualitySettings.shadowDistance = gui.FloatField("LightmapDist", QualitySettings.shadowDistance);
        if (Selection.activeGameObject != null)
        {
            LayerDistances();
            var bs = Selection.activeGameObject.GetComponent <Base>();
            if (bs != null)
            {
                bs.OnInspectorGUI();
            }
        }



        DrawObjects();
        DrawSearch();
    }
コード例 #6
0
ファイル: GUILayout.cs プロジェクト: kmlkmljkl2/Anarchy
 public static bool Toggle(bool val, string label)
 {
     UGUI.BeginHorizontal();
     Label(label);
     UGUI.FlexibleSpace();
     val = UGUI.Toggle(val, string.Empty, Style.Toggle);
     UGUI.EndHorizontal();
     return(val);
 }
コード例 #7
0
ファイル: GUILayout.cs プロジェクト: kmlkmljkl2/Anarchy
 public static bool Toggle(bool val, string label, GUILayoutOption[] labelOpts, GUILayoutOption[] tglOpts)
 {
     UGUI.BeginHorizontal();
     UGUI.Label(label, Style.Label, labelOpts);
     UGUI.FlexibleSpace();
     val = UGUI.Toggle(val, string.Empty, Style.Toggle, tglOpts);
     UGUI.EndHorizontal();
     return(val);
 }
コード例 #8
0
    protected virtual void OnGUI()
    {
        if (!SetPivot && Selection.activeGameObject)
        {
            oldpos = Selection.activeGameObject.transform.position;
        }
        GUI.BeginHorizontal();
        SetPivot = (GUI.Toggle(SetPivot, "Pivot", GUI.ExpandWidth(false)) && Selection.activeGameObject != null);

        var old = SetCam;

        SetCam = (GUI.Toggle(SetCam && Camera.main != null, "Cam", GUI.ExpandHeight(false))); //camset

        if (SetCam != old && SetCam == false)
        {
            ResetCam();
        }

        if (GUI.Button("NextCam"))
        {
            NextCamera();
        }

        if (GUI.Button("Init"))
        {
            Inits();
        }
        GUI.EndHorizontal();
        QualitySettings.shadowDistance = gui.FloatField("LightmapDist", QualitySettings.shadowDistance);
        GUI.BeginHorizontal();

        GUI.EndHorizontal();
        GUI.BeginHorizontal();
        Base.debug = GUI.Toggle(Base.debug, "debug", GUI.ExpandWidth(false));
        GUI.EndHorizontal();

        foreach (var a in GameObject.FindGameObjectsWithTag("EditorGUI").Where(a => a != Selection.activeGameObject))
        {
            a.GetComponent <bs>().OnEditorGui();
        }

        if (Selection.activeGameObject != null)
        {
            var bs2 = Selection.activeGameObject.GetComponent <Base>();
            if (bs2 != null)
            {
                bs2.OnEditorGui();
            }
        }
        DrawSearch();
    }
コード例 #9
0
    public void OnGUI()
    {
        if (mapHolder == null)
        {
            mapHolder = GameObject.Find("Atom Map List").transform;
            if (mapHolder == null)
            {
                GUI.Label(new Rect((position.width - 100) / 2, (position.height - 20) / 2, 100, 20), "NO ATOM MAP LIST");
                return;
            }
        }

        if (map == null)
        {
            SetTargetMap(0);
        }

        GL.Label("Radius:");
        radiusIndex = GL.Toolbar(radiusIndex, radiusLabels);

        GL.Label("Subdivision:");
        subdivIndex  = GL.Toolbar(subdivIndex, subdivLabels);
        subdivOffset = EGL.IntField("Subdiv Offset:", subdivOffset);

        GL.Label("Levels:");
        numLevelsIndex = GL.Toolbar(numLevelsIndex, numLevelsLabels);

        bool prevEditingState = isEditing;

        GL.BeginHorizontal();
        //GL.Label("");
        isEditing = GL.Toggle(isEditing, "Enable/Disable Editing");
        if (isEditing != prevEditingState)
        {
            ToggleEditing(isEditing);
        }

        int prevTarget = targetMapIndex;

        targetMapIndex = (int)Mathf.Clamp(EGL.IntField("Target Map", targetMapIndex), 0, mapHolder.childCount - 1);
        if (prevTarget != targetMapIndex)
        {
            SetTargetMap(targetMapIndex);
        }
        GL.EndHorizontal();

        radius    = radiusOptions[radiusIndex];
        subdiv    = subdivOptions[subdivIndex];
        numLevels = numLevelsIndex + 1;
    }
コード例 #10
0
 private static void OnGUIOther()
 {
     if (GUI.Button("Init"))
     {
         foreach (var go in Selection.gameObjects)
         {
             foreach (var scr in go.GetComponents <Base>())
             {
                 scr.Init();
             }
         }
     }
     Base.debug = GUI.Toggle(Base.debug, "debug", GUI.ExpandWidth(false));
 }
コード例 #11
0
ファイル: InspectorSearch.cs プロジェクト: patel22p/dorumon
    protected virtual void OnGUI()
    {
        if (!SetPivot && Selection.activeGameObject)
        {
            oldPivot = Selection.activeGameObject.transform.position;
        }
        SetPivot = (GUI.Toggle(SetPivot, "Pivot", GUI.ExpandWidth(false)) && Selection.activeGameObject != null);

        SetCam = (GUI.Toggle(SetCam && Camera.mainCamera != null, "Cam", GUI.ExpandHeight(false))); //camset
        QualitySettings.shadowDistance = gui.FloatField("LightmapDist", QualitySettings.shadowDistance);

        //OnGUIOther();
        OnGUIMono();
        DrawSearch();
    }
コード例 #12
0
ファイル: GUILayout.cs プロジェクト: kmlkmljkl2/Anarchy
 public static void Toggle(Setting <bool> val, GUILayoutOption[] opts)
 {
     val.Value = UGUI.Toggle(val.Value, string.Empty, Style.Toggle, opts);
 }
コード例 #13
0
ファイル: GUILayout.cs プロジェクト: kmlkmljkl2/Anarchy
 public static void Toggle(Setting <bool> val)
 {
     val.Value = UGUI.Toggle(val.Value, string.Empty, Style.Toggle, DefaultOption);
 }
コード例 #14
0
    public void OnGUI()
    {
        EditorGUIUtility.labelWidth = 75;
        if (atomMapHolder == null)
        {
            atomMapHolder = GameObject.Find("Atom Map List").transform;
            if (atomMapHolder == null)
            {
                GUI.Label(new Rect((position.width - 100) / 2, (position.height - 20) / 2, 100, 20), "NO ATOM MAP LIST");
                return;
            }
        }

        if (ionMapHolder == null)
        {
            ionMapHolder = GameObject.Find("Ion Map List").transform;
            if (ionMapHolder == null)
            {
                GUI.Label(new Rect((position.width - 100) / 2, (position.height - 20) / 2, 100, 20), "NO ION MAP LIST");
                return;
            }
        }

        if (atomMap == null || ionMap == null)
        {
            SetTargetMap(0);
        }

        GL.BeginHorizontal();
        type      = (IonType)EGL.EnumPopup("Ion Type:", type);
        behaviour = (IonBehaviour)EGL.EnumPopup("Behaviour:", behaviour);
        GL.EndHorizontal();

        radiusIndex = EGL.IntSlider("Radius:", radiusIndex, 0, 500);

        GL.Label("Subdivision:");
        subdivIndex  = GL.Toolbar(subdivIndex, subdivLabels);
        subdivOffset = EGL.IntField("Subdiv Offset:", subdivOffset);

        if (behaviour == IonBehaviour.Orbit)
        {
            orbitFreq    = EGL.FloatField("Orbit Speed:", orbitFreq);
            resetTrigger = (Atom)EGL.ObjectField("Reset Trig:", resetTrigger, typeof(Atom));
        }

        bool prevEditingState = isEditing;

        GL.BeginHorizontal();
        //GL.Label("");
        isEditing = GL.Toggle(isEditing, "Enable/Disable Editing");
        if (isEditing != prevEditingState)
        {
            ToggleEditing(isEditing);
        }

        int prevTarget = targetMapIndex;

        targetMapIndex = (int)Mathf.Clamp(EGL.IntField("Target Map", targetMapIndex), 0, atomMapHolder.childCount - 1);
        if (prevTarget != targetMapIndex)
        {
            SetTargetMap(targetMapIndex);
        }
        GL.EndHorizontal();

        radius = radiusIndex * baseRadiusUnit;
        subdiv = subdivOptions[subdivIndex];
    }
コード例 #15
0
        public static void RenderMenu()
        {
            GL.BeginVertical("box");
            GL.BeginHorizontal();
            GL.Label(RichText.MainCategoryFormat(Strings.GetText("label_ActionKey")));
            GL.FlexibleSpace();
            MenuTools.AddFavouriteButton("ActionKeyRender");
            GL.EndHorizontal();

            GL.BeginHorizontal();
            if (GL.Button(
                    MenuTools.TextWithTooltip("misc_Enable", "tooltip_ActionKey", $"{settings.toggleEnableActionKey}" + " ",
                                              ""), GL.ExpandWidth(false)))
            {
                if (settings.toggleEnableActionKey == Storage.isFalseString)
                {
                    settings.toggleEnableActionKey = Storage.isTrueString;
                    settings.actionKeyIndex        = 0;
                    settings.actionKeyKillIndex    = 0;
                }
                else if (settings.toggleEnableActionKey == Storage.isTrueString)
                {
                    settings.toggleEnableActionKey = Storage.isFalseString;
                    settings.actionKeyIndex        = 0;
                    settings.actionKeyKillIndex    = 0;
                }
            }

            GL.EndHorizontal();

            if (settings.toggleEnableActionKey == Storage.isTrueString)
            {
                GL.Space(10);

                GL.BeginHorizontal();
                GL.Label(Strings.GetText("label_ActionKey") + ": ", GL.ExpandWidth(false));
                MenuTools.SetKeyBinding(ref settings.actionKey);
                GL.EndHorizontal();

                GL.Space(10);

                GL.BeginHorizontal();
                if (GL.Button(
                        MenuTools.TextWithTooltip("label_ActionKeyEnableExperimental",
                                                  "tooltip_ActionKeyEnableExperimental", $"{settings.toggleActionKeyExperimental}" + " ", ""),
                        GL.ExpandWidth(false)))
                {
                    if (settings.toggleActionKeyExperimental == Storage.isFalseString)
                    {
                        settings.toggleActionKeyExperimental = Storage.isTrueString;
                        settings.actionKeyIndex     = 0;
                        settings.actionKeyKillIndex = 0;
                    }
                    else if (settings.toggleActionKeyExperimental == Storage.isTrueString)
                    {
                        settings.toggleActionKeyExperimental = Storage.isFalseString;
                        settings.actionKeyIndex     = 0;
                        settings.actionKeyKillIndex = 0;
                    }
                }

                GL.EndHorizontal();

                MenuTools.SingleLineLabel(RichText.Bold(Strings.GetText("warning_ActionKeyExperimentalMode")));

                GL.BeginHorizontal();
                if (!Strings.ToBool(settings.toggleActionKeyExperimental))
                {
                    settings.actionKeyIndex = GL.SelectionGrid(settings.actionKeyIndex, mainArray, 3);
                }
                else
                {
                    settings.actionKeyIndex = GL.SelectionGrid(settings.actionKeyIndex, mainExperimentalArray, 3);
                }
                GL.EndHorizontal();

                GL.Space(10);

                switch (settings.actionKeyIndex)
                {
                case 1:
                    MenuTools.ToggleButton(ref settings.toggleActionKeyLogInfo, "buttonToggle_LogInfoToFile",
                                           "tooltip_LogInfoToFile");
                    MenuTools.ToggleButton(ref settings.toggleActionKeyShowUnitInfoBox,
                                           "buttonToggle_ShowUnitInfoBox", "tooltip_ShowUnitInfoBox");

                    break;

                case 2:
                    if (Strings.ToBool(settings.toggleActionKeyExperimental))
                    {
                        GL.Space(10);
                        GL.BeginHorizontal();
                        settings.actionKeyKillIndex =
                            GL.SelectionGrid(settings.actionKeyKillIndex, experimentalKillArray, 3);
                        GL.EndHorizontal();
                    }

                    break;

                case 4:
                    if (!Storage.buffFavourites.Any())
                    {
                        MenuTools.SingleLineLabel(Strings.GetText("message_NoFavourites"));
                    }
                    else
                    {
                        if (Storage.buffFavouritesLoad == true)
                        {
                            Main.RefreshBuffFavourites();
                            Storage.buffFavouritesLoad = false;
                        }

                        GL.Space(10);
                        GL.BeginHorizontal();
                        settings.actionKeyBuffIndex = GL.SelectionGrid(settings.actionKeyBuffIndex,
                                                                       Storage.buffFavouriteNames.ToArray(), 2);
                        GL.EndHorizontal();
                    }

                    if (Storage.buffFavourites != Storage.buffFavouritesGuids)
                    {
                        Storage.buffFavourites = Storage.buffFavouritesGuids;
                    }
                    break;

                case 5:
                    if (editUnit != null && editUnit.IsInGame && !editUnit.Descriptor.State.IsFinallyDead)
                    {
                        ActionKeyEditStatsGui(editUnit);
                    }
                    else
                    {
                        MenuTools.SingleLineLabel(Strings.GetText("message_NoUnitSelected"));
                    }
                    break;

                case 6:
                    if (teleportUnit != null && teleportUnit.IsInGame)
                    {
                        MenuTools.SingleLineLabel(Strings.GetText("label_TeleportUnit") +
                                                  $": {teleportUnit.CharacterName}");
                    }
                    else
                    {
                        MenuTools.SingleLineLabel(Strings.GetText("message_NoUnitSelected"));
                    }
                    break;

                case 7:
                    if (Strings.ToBool(settings.toggleActionKeyExperimental))
                    {
                        settings.actionKeySpawnRandomEnemy = GL.Toggle(settings.actionKeySpawnRandomEnemy,
                                                                       " " + Strings.GetText("toggle_SpawnRandomEnemy"), GL.ExpandWidth(false));
                    }

                    GL.Space(10);

                    MenuTools.SingleLineLabel(Strings.GetText("label_ChallengeRating") + " " +
                                              Strings.Parenthesis(Strings.GetText("misc_Bandit")));
                    GL.BeginHorizontal();
                    banidtCrIndex = GL.SelectionGrid(banidtCrIndex, numberArray0t7, 8);
                    GL.EndHorizontal();

                    break;

                case 8:
                    if (rotateUnit != null && rotateUnit.IsInGame)
                    {
                        MenuTools.SingleLineLabel(Strings.GetText("arrayItem_ActionKeyMain_RotateUnit") +
                                                  $": {rotateUnit.CharacterName}");
                    }
                    else
                    {
                        MenuTools.SingleLineLabel(Strings.GetText("message_NoUnitSelected"));
                    }
                    break;

                case 9:
                    if (load)
                    {
                        animationTypes.Clear();
                        animationTypesNames.Clear();
                        foreach (var animation in (UnitAnimationType[])Enum.GetValues(typeof(UnitAnimationType)))
                        {
                            animationTypes.Add(animation);
                            animationTypesNames.Add(animation.ToString());
                        }

                        load = false;
                    }

                    GL.BeginHorizontal();
                    animationTypesIndex = GL.SelectionGrid(animationTypesIndex, animationTypesNames.ToArray(), 3);
                    GL.EndHorizontal();
                    break;

                case 13:
                    MenuTools.SingleLineLabel(Strings.GetText("message_RecreateUnitDescriptor"));
                    break;
                }
            }

            GL.EndVertical();
        }
コード例 #16
0
ファイル: GUILayout.cs プロジェクト: kmlkmljkl2/Anarchy
 public static bool Toggle(bool val, GUILayoutOption[] opts)
 {
     return(UGUI.Toggle(val, string.Empty, Style.Toggle, opts));
 }
コード例 #17
0
ファイル: ETools.cs プロジェクト: patel22p/dorumon
    protected override void OnGUI()
    {
        GUI.BeginHorizontal();
        web = GUI.Toggle(web, "web", GUI.ExpandWidth(false));
        var old = buildall;

        buildall = GUI.Toggle(buildall, "all", GUI.ExpandWidth(false));
        if (buildall && buildall != old)
        {
            disablePathFinding = debug = disableSounds = stopZombies = false;
        }

        if (GUILayout.Button("Build"))
        {
            EditorUtility.SetDirty(_Loader);
            Build();
            return;
        }
        if (GUI.Button("Refresh"))
        {
            if (!isPlaying)
            {
                var c = EditorApplication.currentScene;
                EditorApplication.SaveScene(c);
                for (int i = 0; i < 4; i++)
                {
                    EditorApplication.OpenScene("Assets/scenes/Menu.unity");
                    EditorApplication.OpenScene("Assets/scenes/Pitt.unity");
                }
                EditorApplication.OpenScene(c);
                return;
            }
        }
        GUI.EndHorizontal();
        BuildButtons();


        GUI.BeginHorizontal();
        if (GUI.Button("loader"))
        {
            EditorUtility.SetDirty(loader);
        }
        debug                      = GUI.Toggle(debug, "Debug");
        _Loader.build              = !debug;
        disablePathFinding         = GUI.Toggle(disablePathFinding, "DPath");
        _Loader.disablePathFinding = disablePathFinding;
        disableSounds              = GUI.Toggle(disableSounds, "Dsounds");
        _Loader.disableSounds      = disableSounds;
        stopZombies                = GUI.Toggle(stopZombies, "DZombies");
        _Loader.stopZombies        = stopZombies;
        client                     = GUI.Toggle(client, "client");
        _Loader.host               = !client;

        GUI.EndHorizontal();
        GUI.BeginHorizontal();
        bake = GUI.Toggle(bake, "Bake");

        lfactor = EditorGUILayout.FloatField(lfactor, GUI.Width(20));
        dfactor = EditorGUILayout.FloatField(dfactor, GUI.Width(20));

        if (GUI.Button("SetupLevel"))
        {
            LevelSetup();
        }
        if (GUI.Button("InitV"))
        {
            foreach (GameObject a in GameObject.FindObjectsOfTypeIncludingAssets(typeof(GameObject)))
            {
                if (AssetDatabase.IsMainAsset(a))
                {
                    bool mod = false;
                    var  ar  = a.transform.GetTransforms().ToArray();
                    foreach (var b in ar)
                    {
                        var bs = b.GetComponent <bs>();
                        if (bs != null)
                        {
                            bs.InitValues();
                            mod = true;
                        }
                    }
                    if (mod)
                    {
                        EditorUtility.SetDirty(a);
                    }
                }
                else if (EditorApplication.isPlaying)
                {
                    a.SendMessage("InitValues", SendMessageOptions.DontRequireReceiver);
                }
            }
        }

        if (GUI.Button("Init"))
        {
            Undo.RegisterSceneUndo("SceneInit");
            SetupMaterials();
            if (Selection.activeGameObject != null)
            {
                Inits(cspath);
            }
        }
        GUI.EndHorizontal();
        //BuildGUI();
        //GUI.Space(10);
        //if (Application.isPlaying && Base2._Game != null)
        //{
        //    foreach (Player p in Base2._Game.players)
        //        if (p != null)
        //            if (GUI.Button(p.name + ":" + p.OwnerID))
        //                Selection.activeObject = p;
        //}
        base.OnGUI();
    }
コード例 #18
0
    protected virtual void OnGUI()
    {
        if (Camera.main == null)
        {
            return;
        }
        if (!SetPivot && Selection.activeGameObject)
        {
            oldpos = Selection.activeGameObject.transform.position;
        }
        GUI.BeginHorizontal();
        SetPivot = (GUI.Toggle(SetPivot, "Pivot", GUI.ExpandWidth(false)) && Selection.activeGameObject != null);

        var old = SetCam;

        SetCam = (GUI.Toggle(SetCam && Camera.main != null, "Cam", GUI.ExpandHeight(false))); //camset

        Camera.main.renderingPath = (RenderingPath)gui.EnumPopup(Camera.main.renderingPath);
        if (SetCam != old && SetCam == false)
        {
            ResetCam();
        }
        if (GUI.Button("Apply"))
        {
            ApplyAll();
        }
        if (GUI.Button("Add"))
        {
            if (!instances.Contains(Selection.activeObject.name))
            {
                instances.Add(Selection.activeObject.name);
                SaveParams();
            }
        }
        if (GUI.Button("Init"))
        {
            Inits();
        }
        GUI.EndHorizontal();
        QualitySettings.shadowDistance = gui.FloatField("LightmapDist", QualitySettings.shadowDistance);
        GUI.BeginHorizontal();

        GUI.EndHorizontal();
        GUI.BeginHorizontal();
        //EditorPrefs.SetBool("Debug", GUI.Toggle(EditorPrefs.GetBool("Debug"), "debug", GUI.ExpandWidth(false)));
        Base.debug          = GUI.Toggle(Base.debug, "debug", GUI.ExpandWidth(false));
        Base.disableScripts = GUI.Toggle(Base.disableScripts, "disableScripts", GUI.ExpandWidth(false));

        GUI.EndHorizontal();

        if (Selection.activeGameObject != null)
        {
            var bs2 = Selection.activeGameObject.GetComponent <Base>();
            if (bs2 != null)
            {
                bs2.OnEditorGui();
            }
        }
        DrawObjects();
        DrawSearch();
    }
コード例 #19
0
ファイル: InspectorSearch.cs プロジェクト: patel22p/dorumon
    protected virtual void OnGUI()
    {
        if (Camera.main == null)
        {
            return;
        }
        if (!SetPivot && Selection.activeGameObject)
        {
            oldpos = Selection.activeGameObject.transform.position;
        }
        GUI.BeginHorizontal();
        SetPivot = (GUI.Toggle(SetPivot, "Pivot", GUI.ExpandWidth(false)) && Selection.activeGameObject != null);

        var old = SetCam;

        SetCam = (GUI.Toggle(SetCam && Camera.main != null, "Cam", GUI.ExpandHeight(false))); //camset

        Camera.main.renderingPath = (RenderingPath)gui.EnumPopup(Camera.main.renderingPath);
        if (SetCam != old && SetCam == false)
        {
            ResetCam();
        }
        if (GUI.Button("Apply"))
        {
            ApplyAll();
        }
        if (GUI.Button("Add"))
        {
            if (!instances.Contains(Selection.activeObject.name))
            {
                instances.Add(Selection.activeObject.name);
                SaveParams();
            }
        }
        if (GUI.Button("Init"))
        {
            Inits();
        }
        GUI.EndHorizontal();
        QualitySettings.shadowDistance = gui.FloatField("LightmapDist", QualitySettings.shadowDistance);
        if (Selection.activeGameObject != null) // Layer Distances
        {
            var ls   = Camera.main.layerCullDistances;
            var lr   = Selection.activeGameObject.layer;
            var oldv = ls[lr];
            ls[lr] = gui.FloatField("LayerDist", ls[lr]);
            if (oldv != ls[lr])
            {
                Camera.main.layerCullDistances = ls;
            }
        }
        GUI.BeginHorizontal();
        bake = GUI.Toggle(bake, "Bake", GUI.ExpandWidth(false));

        lfactor = EditorGUILayout.FloatField(lfactor, GUI.Width(30));
        GUI.Label("ambient", GUI.Width(30));
        dfactor = EditorGUILayout.FloatField(dfactor, GUI.Width(30));
        GUI.Label("Directional", GUI.Width(30));
        //if (GUI.Button("SetupLevel"))
        //    LevelSetup();
        GUI.EndHorizontal();
        GUI.BeginHorizontal();
        EditorPrefs.SetBool("Debug", GUI.Toggle(EditorPrefs.GetBool("Debug"), "debug", GUI.ExpandWidth(false)));
        web = GUI.Toggle(web, "web", GUI.ExpandWidth(false));
        GUI.EndHorizontal();
        if (GUI.Button("Build"))
        {
            Build();
            return;
        }
        if (Selection.activeGameObject != null)
        {
            var bs2 = Selection.activeGameObject.GetComponent <Base>();
            if (bs2 != null)
            {
                bs2.OnEditorGui();
            }
        }
        DrawObjects();
        DrawSearch();
    }
コード例 #20
0
        /// <summary>
        /// Field drawing utility used when a field of an object needs to be drawn
        /// </summary>
        private static object DrawPropertyObject(object property, Type type, int indent = 0)
        {
            var _val = property;

            // UnityEngine.Object
            if (typeof(U.Object).IsAssignableFrom(type))
            {
                U.Object _elementAsObject = null;
                _val.TryCast <U.Object>(out _elementAsObject);

#if UNITY_EDITOR
                _elementAsObject = EGl.ObjectField(_elementAsObject, type, true);
#else
                Gl.Label(_elementAsObject.ToString());
#endif

                _elementAsObject.TryCast <object>(out _val);

                return(_val);
            }

            // Initialize new if null (and newable).
            // Doing this after the Unity Object check will assure no GameObjects are spawned in the current scene
            if (_val == null)
            {
                var _constructorInfo = type.GetConstructor(Type.EmptyTypes);
                if (_constructorInfo != null)
                {
                    _val = _constructorInfo.Invoke(null);
                }
                else
                {
                    _val = default(object);
                }
            }

            // Implements the iDrawableProperty
            if (_val is iDrawableProperty)
            {
                iDrawableProperty _asDrawable = (iDrawableProperty)_val;
                _asDrawable.DrawAsProperty();
                return(_val);
            }

            // Bool
            if (_val is bool)
            {
                bool _elementAsBool = default(bool);

                if (_val.TryCast <bool>(out _elementAsBool))
                {
                    _elementAsBool = Gl.Toggle(_elementAsBool, "");
                }

                _elementAsBool.TryCast <object>(out _val);

                return(_val);
            }

            // Int
            if (_val is int)
            {
                int _elementAsInt = default(int);

                if (_val.TryCast <int>(out _elementAsInt))
                {
#if UNITY_EDITOR
                    _elementAsInt = EGl.IntField(_elementAsInt);
#else
                    int.TryParse(Gl.TextField(_elementAsInt.ToString()), out _elementAsInt);
#endif
                }

                _elementAsInt.TryCast <object>(out _val);

                return(_val);
            }

            // Float
            if (_val is float)
            {
                float _elementAsFloat = default(float);

                if (_val.TryCast <float>(out _elementAsFloat))
                {
#if UNITY_EDITOR
                    _elementAsFloat = EGl.FloatField(_elementAsFloat);
#else
                    float.TryParse(Gl.TextField(_elementAsFloat.ToString()), out _elementAsFloat);
#endif
                }

                _elementAsFloat.TryCast <object>(out _val);

                return(_val);
            }

            // String
            if (_val is string || typeof(string).IsAssignableFrom(type))
            {
                string _elementAsString = string.Empty;

                if (_val != null)
                {
                    if (_val.TryCast <string>(out _elementAsString))
                    {
                        _elementAsString = Gl.TextField(_elementAsString);
                    }
                }
                else
                {
                    Gl.Label("EMPTY STRING");
                }

                _elementAsString.TryCast <object>(out _val);

                return(_val);
            }

            // Try drawing using reflection,
            // expecting that it is a newable type that is already initialized in the code above
            if (_val != null)
            {
                var _valType = _val.GetType();
                if (indent == 0)
                {
                    Gl.Label(_valType.Name);
                }

                var _fieldInfo = _valType.GetFields(BindingFlags.Public | BindingFlags.Instance);

                if (indent < PROPERTY_DEPTH_LIMIT)
                {
                    indent++;

                    OpenIndent(indent);
                    foreach (var _field in _fieldInfo)
                    {
                        Gl.BeginHorizontal();
                        Gl.Label(StringUtil.WordSplit(_field.Name, true), Gl.ExpandWidth(false));
                        Gl.BeginVertical();
                        var _fieldValue = _field.GetValue(_val);
                        _field.SetValue(_val, DrawPropertyObject(_fieldValue, _field.FieldType, indent));
                        Gl.EndVertical();
                        Gl.EndHorizontal();
                    }

                    CloseIndent();
                }
                else
                {
                    Gl.Label(string.Format("[!] MAX DRAWING DEPTH ({0}) REACHED", PROPERTY_DEPTH_LIMIT));
                }

                return(_val);
            }

            Gl.Label("[ERROR] Unknown Type");
            return(null);
        }
コード例 #21
0
        public static void RenderMenu()
        {
            GL.BeginVertical("box");
            GL.BeginHorizontal();
            GL.Label(RichText.MainCategoryFormat(Strings.GetText("mainCategory_BlueprintModding")));
            GL.FlexibleSpace();
            MenuTools.AddFavouriteButton("BlueprintModdingRender");
            GL.EndHorizontal();


            GL.BeginHorizontal();
            if (GL.Button(MenuTools.TextWithTooltip("misc_Enable", "tooltip_BlueprintModding", $"{ settings.toggleItemModding}" + " ", "", false), GL.ExpandWidth(false)))
            {
                if (settings.toggleItemModding == Storage.isFalseString)
                {
                    settings.toggleItemModding = Storage.isTrueString;
                    ModifiedBlueprintTools.Patch();
                }
                else if (settings.toggleItemModding == Storage.isTrueString)
                {
                    settings.toggleItemModding = Storage.isFalseString;
                }
            }
            GL.EndHorizontal();

            if (Strings.ToBool(settings.toggleItemModding))
            {
                MenuTools.SingleLineLabel(Strings.GetText("label_ItemModdingInfo"));

                GL.BeginHorizontal();
                if (GL.Button(new GUIContent("spacehamster's JSON Blueprint Dump on github", "https://github.com/spacehamster/KingmakerCustomBlueprints/releases/tag/blueprints"), GL.ExpandWidth(false)))
                {
                    Application.OpenURL("https://github.com/spacehamster/KingmakerCustomBlueprints/releases/tag/blueprints");
                }
                GL.EndHorizontal();

                GL.Space(10);

                GL.BeginHorizontal();
                if (GL.Button(MenuTools.TextWithTooltip("button_PatchManually", "tooltip_PatchManually", true), GL.ExpandWidth(false)))
                {
                    Patch();
                }
                GL.EndHorizontal();


                GL.Space(10);

                ItemTypesMenu();

                GL.Space(10);

                showModifiedBlueprints = GL.Toggle(showModifiedBlueprints, RichText.Bold(Strings.GetText("toggle_ShowModifiedItems")));
                if (showModifiedBlueprints)
                {
                    GL.Space(10);

                    GL.BeginHorizontal();
                    if (GL.Button(RichText.Bold(Strings.GetText("button_LoadRefresh")), GL.ExpandWidth(false)))
                    {
                        blueprintLists = false;
                    }
                    GL.EndHorizontal();

                    GL.Space(10);

                    try
                    {
                        if (!blueprintLists)
                        {
                            blueprintsPaths.Clear();
                            blueprintsNames.Clear();
                            blueprintsTypes.Clear();
                            string        path      = Storage.modEntryPath + Storage.modifiedBlueprintsFolder;
                            DirectoryInfo directory = new DirectoryInfo(path);
                            if (directory.GetFiles("*.json").Any())
                            {
                                foreach (FileInfo file in directory.GetFiles("*.json"))
                                {
                                    string json = File.ReadAllText(file.FullName);
                                    string guid = Path.GetFileNameWithoutExtension(file.Name);

                                    if (guid == "Example" && directory.GetFiles("*.json").Count() == 1)
                                    {
                                        MenuTools.SingleLineLabel(Strings.GetText("message_NoModItems"));
                                        continue;
                                    }
                                    else if (guid == "Example" && directory.GetFiles("*.json").Count() > 1)
                                    {
                                        continue;
                                    }

                                    BlueprintScriptableObject blueprintScriptableObject = Utilities.GetBlueprintByGuid <BlueprintScriptableObject>(guid);

                                    if (blueprintScriptableObject != null)
                                    {
                                        if (blueprintItemCategory.Contains(blueprintScriptableObject.GetType()) || blueprintTypeArmourCategory.Contains(blueprintScriptableObject.GetType()) || blueprintScriptableObject.GetType() == blueprintWeaponType)
                                        {
                                            blueprintsPaths.Add(file.FullName);
                                            blueprintsNames.Add(blueprintScriptableObject.name);
                                            blueprintsTypes.Add(blueprintScriptableObject.GetType().ToString());
                                        }
                                    }
                                }
                            }
                            blueprintLists = true;
                        }

                        if (blueprintsPaths.Any())
                        {
                            for (int i = 0; i < blueprintsPaths.Count(); i++)
                            {
                                GL.BeginVertical("box");
                                GL.BeginHorizontal();
                                GL.Label(blueprintsNames[i] + $" ({blueprintsTypes[i]})");
                                GL.FlexibleSpace();
                                if (GL.Button(MenuTools.TextWithTooltip("button_RemoveItemModification", "misc_RequiresRestart", true), GL.ExpandWidth(false)))
                                {
                                    try
                                    {
                                        blueprintLists = false;
                                        File.Delete(blueprintsPaths[i]);
                                    }
                                    catch (Exception e)
                                    {
                                        modLogger.Log(e.ToString());
                                    }
                                }
                                GL.EndHorizontal();
                                GL.EndVertical();
                            }
                        }
                        else
                        {
                            MenuTools.SingleLineLabel(Strings.GetText("message_NoModItems"));
                        }
                    }
                    catch (Exception e)
                    {
                        modLogger.Log(e.ToString());
                    }
                }
            }
            GL.EndVertical();
        }
コード例 #22
0
        public static void ItemTypesMenu()
        {
            showItemTypes = GL.Toggle(showItemTypes, RichText.Bold(Strings.GetText("toggle_ShowItemTypes")));
            if (showItemTypes)
            {
                GL.Space(10);
                itemTypesGrid.Render();
                GL.Space(10);
                if (selectedItemTypeOld != itemTypesGrid.selected)
                {
                    selectedItemTypeOld = itemTypesGrid.selected;
                    refreshItemTypes    = true;
                }
                switch (itemTypesGrid.selected)
                {
                case 0:
                    List <BlueprintArmorType> blueprintArmorTypes = ResourcesLibrary.GetBlueprints <BlueprintArmorType>().ToList();
                    if (refreshItemTypes)
                    {
                        itemTypeEdit.Clear();
                        foreach (BlueprintArmorType b in blueprintArmorTypes)
                        {
                            itemTypeEdit.Add(false);
                        }
                        refreshItemTypes = false;
                    }

                    for (int i = 0; i < blueprintArmorTypes.Count(); i++)
                    {
                        itemTypeEdit[i] = GL.Toggle(itemTypeEdit[i], blueprintArmorTypes[i].name);
                        if (itemTypeEdit[i])
                        {
                            GL.BeginVertical("box");

                            GL.BeginHorizontal();
                            GL.Label("m_ArcaneSpellFailureChance: " + blueprintArmorTypes[i].ArcaneSpellFailureChance.ToString());
                            itemTypesTextFieldInt.RenderFieldNoGroup();
                            SetModifiedValueButton <ModifiedArmourType>(itemTypesTextFieldInt.finalAmount, "m_ArcaneSpellFailureChance", blueprintArmorTypes[i].AssetGuid);
                            GL.EndHorizontal();

                            GL.BeginHorizontal();
                            GL.Label("m_ArmorBonus: " + blueprintArmorTypes[i].ArmorBonus.ToString());
                            itemTypesTextFieldInt.RenderFieldNoGroup();
                            SetModifiedValueButton <ModifiedArmourType>(itemTypesTextFieldInt.finalAmount, "m_ArmorBonus", blueprintArmorTypes[i].AssetGuid);
                            GL.EndHorizontal();

                            GL.BeginHorizontal();
                            GL.Label("m_ArmorChecksPenalty: " + blueprintArmorTypes[i].ArmorChecksPenalty.ToString());
                            itemTypesTextFieldInt.RenderFieldNoGroup();
                            SetModifiedValueButton <ModifiedArmourType>(itemTypesTextFieldInt.finalAmount, "m_ArmorChecksPenalty", blueprintArmorTypes[i].AssetGuid);
                            GL.EndHorizontal();

                            GL.BeginHorizontal();
                            GL.Label("m_HasDexterityBonusLimit: " + blueprintArmorTypes[i].HasDexterityBonusLimit.ToString());
                            SetModifiedValueButtonBool <ModifiedArmourType>("m_HasDexterityBonusLimit", blueprintArmorTypes[i].AssetGuid);
                            GL.EndHorizontal();


                            GL.BeginHorizontal();
                            GL.Label("m_MaxDexterityBonus: " + blueprintArmorTypes[i].MaxDexterityBonus.ToString());
                            itemTypesTextFieldInt.RenderFieldNoGroup();
                            SetModifiedValueButton <ModifiedArmourType>(itemTypesTextFieldInt.finalAmount, "m_MaxDexterityBonus", blueprintArmorTypes[i].AssetGuid);
                            GL.EndHorizontal();

                            GL.BeginHorizontal();
                            GL.Label("m_Weight: " + blueprintArmorTypes[i].Weight.ToString());
                            itemTypesTextFieldFloat.RenderFieldNoGroup();
                            SetModifiedValueButton <ModifiedArmourType>(itemTypesTextFieldFloat.finalAmount, "m_Weight", blueprintArmorTypes[i].AssetGuid);
                            GL.EndHorizontal();

                            GL.EndVertical();
                        }
                    }
                    break;

                case 1:
                    List <BlueprintShieldType> blueprintShieldTypes = ResourcesLibrary.GetBlueprints <BlueprintShieldType>().ToList();
                    if (refreshItemTypes)
                    {
                        itemTypeEdit.Clear();
                        foreach (BlueprintShieldType b in blueprintShieldTypes)
                        {
                            itemTypeEdit.Add(false);
                        }
                        refreshItemTypes = false;
                    }

                    for (int i = 0; i < blueprintShieldTypes.Count(); i++)
                    {
                        itemTypeEdit[i] = GL.Toggle(itemTypeEdit[i], blueprintShieldTypes[i].name);
                        if (itemTypeEdit[i])
                        {
                            GL.BeginVertical("box");

                            GL.BeginHorizontal();
                            GL.Label("m_ArcaneSpellFailureChance: " + blueprintShieldTypes[i].ArcaneSpellFailureChance.ToString());
                            itemTypesTextFieldInt.RenderFieldNoGroup();
                            SetModifiedValueButton <ModifiedArmourType>(itemTypesTextFieldInt.finalAmount, "m_ArcaneSpellFailureChance", blueprintShieldTypes[i].AssetGuid);
                            GL.EndHorizontal();

                            GL.BeginHorizontal();
                            GL.Label("m_ArmorBonus: " + blueprintShieldTypes[i].ArmorBonus.ToString());
                            itemTypesTextFieldInt.RenderFieldNoGroup();
                            SetModifiedValueButton <ModifiedArmourType>(itemTypesTextFieldInt.finalAmount, "m_ArmorBonus", blueprintShieldTypes[i].AssetGuid);
                            GL.EndHorizontal();

                            GL.BeginHorizontal();
                            GL.Label("m_ArmorChecksPenalty: " + blueprintShieldTypes[i].ArmorChecksPenalty.ToString());
                            itemTypesTextFieldInt.RenderFieldNoGroup();
                            SetModifiedValueButton <ModifiedArmourType>(itemTypesTextFieldInt.finalAmount, "m_ArmorChecksPenalty", blueprintShieldTypes[i].AssetGuid);
                            GL.EndHorizontal();

                            GL.BeginHorizontal();
                            GL.Label("m_HasDexterityBonusLimit: " + blueprintShieldTypes[i].HasDexterityBonusLimit.ToString());
                            SetModifiedValueButtonBool <ModifiedArmourType>("m_HasDexterityBonusLimit", blueprintShieldTypes[i].AssetGuid);
                            GL.EndHorizontal();


                            GL.BeginHorizontal();
                            GL.Label("m_MaxDexterityBonus: " + blueprintShieldTypes[i].MaxDexterityBonus.ToString());
                            itemTypesTextFieldInt.RenderFieldNoGroup();
                            SetModifiedValueButton <ModifiedArmourType>(itemTypesTextFieldInt.finalAmount, "m_MaxDexterityBonus", blueprintShieldTypes[i].AssetGuid);
                            GL.EndHorizontal();

                            GL.BeginHorizontal();
                            GL.Label("m_Weight: " + blueprintShieldTypes[i].Weight.ToString());
                            itemTypesTextFieldFloat.RenderFieldNoGroup();
                            SetModifiedValueButton <ModifiedArmourType>(itemTypesTextFieldFloat.finalAmount, "m_Weight", blueprintShieldTypes[i].AssetGuid);
                            GL.EndHorizontal();

                            GL.EndVertical();
                        }
                    }
                    break;

                case 2:
                    List <BlueprintWeaponType> blueprintWeaponTypes = ResourcesLibrary.GetBlueprints <BlueprintWeaponType>().ToList();
                    if (refreshItemTypes)
                    {
                        itemTypeEdit.Clear();
                        foreach (BlueprintWeaponType b in blueprintWeaponTypes)
                        {
                            itemTypeEdit.Add(false);
                        }
                        refreshItemTypes = false;
                    }

                    for (int i = 0; i < blueprintWeaponTypes.Count(); i++)
                    {
                        itemTypeEdit[i] = GL.Toggle(itemTypeEdit[i], blueprintWeaponTypes[i].name);
                        if (itemTypeEdit[i])
                        {
                            GL.BeginVertical("box");

                            GL.BeginHorizontal();
                            GL.Label("m_AttackType: " + blueprintWeaponTypes[i].AttackType.ToString());
                            SetModifiedValueButtonAttackType <ModifiedWeaponType>("m_AttackType", blueprintWeaponTypes[i].AssetGuid);
                            GL.EndHorizontal();


                            GL.BeginHorizontal();
                            GL.Label("m_AttackRange: " + Traverse.Create(blueprintWeaponTypes[i]).Field("m_AttackRange").GetValue().ToString());
                            itemTypesTextFieldInt.RenderFieldNoGroup();
                            SetModifiedValueButton <ModifiedWeaponType>(itemTypesTextFieldInt.finalAmount.Feet(), "m_AttackRange", blueprintWeaponTypes[i].AssetGuid);
                            GL.EndHorizontal();
                            MenuTools.SingleLineLabel("AttackRange = (m_AttackRange > 10) ? m_AttackRange : Math.Max(2, m_AttackRange - 4)");

                            GL.BeginVertical("box");
                            GL.BeginHorizontal();
                            GL.Label("m_BaseDamage: " + blueprintWeaponTypes[i].BaseDamage.ToString());
                            GL.EndHorizontal();

                            GL.BeginHorizontal();
                            itemTypesTextFieldInt.RenderFieldNoGroup("misc_NumberOfRolls");
                            GL.EndHorizontal();

                            diceTypesGrid.Render();

                            GL.BeginHorizontal();
                            GL.FlexibleSpace();
                            SetModifiedValueButtonDiceFormula <ModifiedWeaponType>(itemTypesTextFieldInt.finalAmount, Common.IntToDiceType(diceTypesGrid.selected), "m_BaseDamage", blueprintWeaponTypes[i].AssetGuid);
                            GL.EndHorizontal();
                            GL.EndVertical();

                            GL.BeginHorizontal();
                            GL.Label("m_CriticalRollEdge: " + blueprintWeaponTypes[i].CriticalRollEdge.ToString());
                            itemTypesTextFieldInt.RenderFieldNoGroup();
                            SetModifiedValueButton <ModifiedWeaponType>(itemTypesTextFieldInt.finalAmount, "m_CriticalRollEdge", blueprintWeaponTypes[i].AssetGuid);
                            GL.EndHorizontal();

                            GL.BeginHorizontal();
                            GL.Label("m_CriticalModifier: " + blueprintWeaponTypes[i].CriticalModifier.ToString());
                            SetModifiedValueDamageCriticalModifierType <ModifiedWeaponType>("m_CriticalModifier", blueprintWeaponTypes[i].AssetGuid);
                            GL.EndHorizontal();

                            GL.BeginHorizontal();
                            GL.Label("m_Weight: " + blueprintWeaponTypes[i].Weight.ToString());
                            itemTypesTextFieldFloat.RenderFieldNoGroup();
                            SetModifiedValueButton <ModifiedWeaponType>(itemTypesTextFieldFloat.finalAmount, "m_Weight", blueprintWeaponTypes[i].AssetGuid);
                            GL.EndHorizontal();

                            GL.BeginHorizontal();
                            GL.Label("m_IsTwoHanded: " + blueprintWeaponTypes[i].IsTwoHanded.ToString());
                            SetModifiedValueButtonBool <ModifiedWeaponType>("m_IsTwoHanded", blueprintWeaponTypes[i].AssetGuid);
                            GL.EndHorizontal();

                            GL.BeginHorizontal();
                            GL.Label("m_IsLight: " + blueprintWeaponTypes[i].IsLight.ToString());
                            SetModifiedValueButtonBool <ModifiedWeaponType>("m_IsLight", blueprintWeaponTypes[i].AssetGuid);
                            GL.EndHorizontal();

                            GL.BeginHorizontal();
                            GL.Label("m_IsMonk: " + blueprintWeaponTypes[i].IsMonk.ToString());
                            SetModifiedValueButtonBool <ModifiedWeaponType>("m_IsMonk", blueprintWeaponTypes[i].AssetGuid);
                            GL.EndHorizontal();

                            GL.BeginHorizontal();
                            GL.Label("m_IsNatural: " + blueprintWeaponTypes[i].IsNatural.ToString());
                            SetModifiedValueButtonBool <ModifiedWeaponType>("m_IsNatural", blueprintWeaponTypes[i].AssetGuid);
                            GL.EndHorizontal();

                            GL.BeginHorizontal();
                            GL.Label("m_IsUnarmed: " + blueprintWeaponTypes[i].IsUnarmed.ToString());
                            SetModifiedValueButtonBool <ModifiedWeaponType>("m_IsUnarmed", blueprintWeaponTypes[i].AssetGuid);
                            GL.EndHorizontal();

                            GL.BeginHorizontal();
                            GL.Label("m_OverrideAttackBonusStat: " + Traverse.Create(blueprintWeaponTypes[i]).Field("m_OverrideAttackBonusStat").GetValue().ToString());
                            SetModifiedValueButtonBool <ModifiedWeaponType>("m_OverrideAttackBonusStat", blueprintWeaponTypes[i].AssetGuid);
                            GL.EndHorizontal();


                            GL.BeginVertical("box");
                            GL.BeginHorizontal();
                            GL.Label("m_AttackBonusStatOverride: " + Traverse.Create(blueprintWeaponTypes[i]).Field("m_AttackBonusStatOverride").GetValue().ToString());
                            GL.EndHorizontal();
                            SetModifiedValueStatType <ModifiedWeaponType>("m_AttackBonusStatOverride", blueprintWeaponTypes[i].AssetGuid);
                            GL.EndVertical();


                            GL.EndVertical();
                        }
                    }
                    break;
                }
            }
        }
コード例 #23
0
        public void OnGUI(UnityModManager.ModEntry modEntry)
        {
            if (!Mod.Enabled)
            {
                return;
            }
            if (toggleStyle == null)
            {
                toggleStyle = new GUIStyle(GUI.skin.toggle)
                {
                    wordWrap = true
                }
            }
            ;

            using (new GL.VerticalScope("box"))
            {
                ToggleVendorProgression = GL.Toggle(ToggleVendorProgression, Local["Menu_Tog_VenProgress"], Array.Empty <GLO>());
            }
            using (new GL.VerticalScope("box"))
            {
                ToggleHighlightScrolls = GL.Toggle(ToggleHighlightScrolls, Local["Menu_Tog_HLScrolls"], Array.Empty <GLO>());
                using (new GUISubScope())
                    ScrollColor = OnGUIColorSlider(ScrollColor, Local["Menu_Txt_Unlearned"]);
            }
            using (new GL.VerticalScope("box"))
            {
                ToggleVendorTrash = GL.Toggle(ToggleVendorTrash, Local["Menu_Tog_VendorTrash"], toggleStyle, GL.ExpandWidth(false));
                using (new GUISubScope())
                {
                    TrashColor     = OnGUIColorSlider(TrashColor, Local["Menu_Txt_VendorTrash"]);
                    ToggleAutoSell = GL.Toggle(ToggleAutoSell, Local["Menu_Tog_AutoSell"], toggleStyle, GL.ExpandWidth(false));
                    using (new GL.HorizontalScope())
                    {
                        if (GL.Button(ToggleShowTrash ? Local["Menu_Tog_HideTrash"] : Local["Menu_Tog_ShowTrash"], GL.ExpandWidth(false)))
                        {
                            ToggleShowTrash = !ToggleShowTrash;
                        }
                        if (GL.Button(Local["Menu_Btn_ClearTrash"], GL.ExpandWidth(false)))
                        {
                            VendorTrashItems.Clear();
                        }
                    }
                    if (ToggleShowTrash)
                    {
                        using (new GUISubScope())
                        {
                            string remove = "";

                            foreach (string trash in VendorTrashItems)
                            {
                                using (new GL.VerticalScope("box", GL.ExpandWidth(false)))
                                {
                                    using (new GL.HorizontalScope())
                                    {
                                        bool hasKeep = TrashItemsKeep.ContainsKey(trash);
                                        GL.Label($"{library.Get<BlueprintItem>(trash).Name} x{((hasKeep) ? TrashItemsKeep[trash] : 0)} {Local["Menu_Txt_Kept"]}", GL.MaxHeight(screenWidth), GL.MaxHeight(lineHeight));
                                        if (GL.Button("+", GL.ExpandWidth(false)))
                                        {
                                            if (hasKeep)
                                            {
                                                TrashItemsKeep[trash]++;
                                            }
                                            else
                                            {
                                                TrashItemsKeep.Add(trash, 1);
                                            }
                                        }
                                        if (GL.Button("-", GL.ExpandWidth(false)))
                                        {
                                            if (hasKeep && TrashItemsKeep[trash] > 0)
                                            {
                                                TrashItemsKeep[trash]--;
                                            }
                                            else if (hasKeep)
                                            {
                                                TrashItemsKeep.Remove(trash);
                                            }
                                        }

                                        if (GL.Button(Local["Menu_Btn_Remove"], GL.ExpandWidth(false)))
                                        {
                                            remove = trash;
                                        }

                                        if (Event.current.type == EventType.Repaint)
                                        {
                                            screenWidth = GUILayoutUtility.GetLastRect().width;
                                        }
                                    }
                                }
                            }
                            if (remove != "")
                            {
                                VendorTrashItems.Remove(remove);
                            }
                        }
                    }
                }
            }
            using (new GL.VerticalScope("box"))
            {
                using (new GUISubScope())
                    OnGUILang();
            }
        }
コード例 #24
0
ファイル: GUILayout.cs プロジェクト: kmlkmljkl2/Anarchy
 public static bool Toggle(bool val)
 {
     return(UGUI.Toggle(val, string.Empty, Style.Toggle, DefaultOption));
 }
コード例 #25
0
    protected override void OnGUI()
    {
        GUI.BeginHorizontal();
        web = GUI.Toggle(web, "web", GUI.ExpandWidth(false));
        var old = _Loader.completeBuild;

        _Loader.completeBuild = GUI.Toggle(_Loader.completeBuild, "all", GUI.ExpandWidth(false));
        if (_Loader.completeBuild && _Loader.completeBuild != old)
        {
            proxy = disablePathFinding = debug = disableSounds = stopZombies = false;
        }

        if (GUILayout.Button("Build"))
        {
            Build();
            return;
        }
        if (GUI.Button("Refresh"))
        {
            if (!isPlaying)
            {
                var c = EditorApplication.currentScene;
                EditorApplication.SaveScene(c);
                for (int i = 0; i < 4; i++)
                {
                    EditorApplication.OpenScene("Assets/scenes/Menu.unity");
                    EditorApplication.OpenScene("Assets/scenes/Pitt.unity");
                }
                EditorApplication.OpenScene(c);
                return;
            }
        }
        GUI.EndHorizontal();
        BuildButtons();



        GUI.BeginHorizontal();
        proxy                      = GUI.Toggle(proxy, "proxy");
        _Loader.proxy              = proxy;
        debug                      = GUI.Toggle(debug, "Debug");
        _Loader.build              = !debug;
        disablePathFinding         = GUI.Toggle(disablePathFinding, "DPath");
        _Loader.disablePathFinding = disablePathFinding;
        disableSounds              = GUI.Toggle(disableSounds, "Dsounds");
        _Loader.disableSounds      = disableSounds;
        stopZombies                = GUI.Toggle(stopZombies, "DZombies");
        _Loader.stopZombies        = stopZombies;
        client                     = GUI.Toggle(client, "client");
        _Loader.host               = !client;

        GUI.EndHorizontal();
        GUI.BeginHorizontal();
        bake = GUI.Toggle(bake, "Bake", GUI.ExpandWidth(false));

        lfactor = EditorGUILayout.FloatField(lfactor, GUI.Width(30));
        dfactor = EditorGUILayout.FloatField(dfactor, GUI.Width(30));

        if (GUI.Button("SetupLevel"))
        {
            LevelSetup();
        }

        if (GUI.Button("Init"))
        {
            Undo.RegisterSceneUndo("SceneInit");
            SetupMaterials();
            FixMaterials();
            if (Selection.activeGameObject != null)
            {
                Inits(cspath);
            }
            else
            {
                InitValues();
            }
        }
        GUI.EndHorizontal();

        base.OnGUI();
    }
コード例 #26
0
        public static void Render()
        {
            GL.BeginVertical("box");
            GL.BeginHorizontal();
            settings.showPartyStatisticsCategory = GL.Toggle(settings.showPartyStatisticsCategory, RichTextUtils.MainCategoryFormat(Strings.GetText("mainCategory_PartyStats")), GL.ExpandWidth(false));
            if (!settings.showPartyStatisticsCategory)
            {
                GL.EndHorizontal();
            }
            else
            {
                MenuTools.FlexibleSpaceCategoryMenuElementsEndHorizontal("PartyOptions");

                GL.Space(10);

                MenuTools.ToggleButton(ref settings.toggleAccessRemoteCharacters, "buttonToggle_AccessRemoteCharacters", "tooltip_AccessRemoteCharacters", nameof(settings.toggleAccessRemoteCharacters));

                MenuTools.ToggleButtonActions(ref settings.toggleShowAllPartyPortraits, GroupControllerUtils.NaviBlockShowAllPartyMembers, GroupControllerUtils.NaviBlockShowDefault, "buttonToggle_ShowAllPartyPortraits", "tooltip_ShowAllPartyPortraits", nameof(settings.toggleShowAllPartyPortraits));

                GL.Space(10);

                GL.BeginHorizontal();
                Storage.statsFilterUnitEntityDataIndex = GL.SelectionGrid(Storage.statsFilterUnitEntityDataIndex, unitEntityDataFiltersArray, 3);
                GL.EndHorizontal();
                Player player = Game.Instance.Player;
                switch (Storage.statsFilterUnitEntityDataIndex)
                {
                case 0:
                    Storage.statsUnitEntityData = player.Party;
                    break;

                case 1:
                    Storage.statsUnitEntityData = player.ControllableCharacters;
                    break;

                case 2:
                    Storage.statsUnitEntityData = player.ActiveCompanions;
                    break;

                case 3:
                    Storage.statsUnitEntityData = player.AllCharacters;
                    break;

                case 4:
                    Storage.statsUnitEntityData = PartyUtils.GetRemoteCompanions();
                    break;

                case 5:
                    Storage.statsUnitEntityData = PartyUtils.GetCustomCompanions();
                    break;

                case 6:
                    Storage.statsUnitEntityData = PartyUtils.GetPets();
                    break;
                }
                if (Storage.statsFilterUnitEntityDataIndex != Storage.statsFilterUnitEntityDataIndexOld)
                {
                    Storage.reloadPartyStats = true;
                    Storage.statsFilterUnitEntityDataIndexOld = Storage.statsFilterUnitEntityDataIndex;
                }

                GL.Space(10);

                if (Storage.statsUnitEntityData.Any())
                {
                    if (Storage.reloadPartyStats)
                    {
                        Storage.statsSelectedControllableCharacterIndex = 0;
                        Storage.statsPartyMembers = Storage.statsUnitEntityData;
                        Storage.statsControllableCharacterNamesList.Clear();
                        foreach (UnitEntityData controllableCharacter in Storage.statsUnitEntityData)
                        {
                            Storage.statsControllableCharacterNamesList.Add(controllableCharacter.CharacterName);
                        }
                        Storage.reloadPartyStats = false;
                    }
                    if (!Storage.reloadPartyStats)
                    {
                        GL.BeginHorizontal();
                        Storage.statsSelectedControllableCharacterIndex = GL.SelectionGrid(Storage.statsSelectedControllableCharacterIndex, Storage.statsControllableCharacterNamesList.ToArray(), 6);
                        GL.EndHorizontal();

                        GL.Space(10);

                        GL.BeginVertical("box");
                        if (Storage.statsFilterUnitEntityDataIndex != 4)
                        {
                            MenuTools.SingleLineLabelGt("warning_SelectRemoteCharacters");
                        }
                        else
                        {
                            if (GL.Button(MenuTools.TextWithTooltip("button_AddRemoteCompanionToParty", "tooltip_AddRemoteCompanionToParty", false), GL.ExpandWidth(false)))
                            {
                                UnitEntityDataUtils.AddCompanion(Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex]);
                            }
                            GL.Space(10);
                            if (!StringUtils.ToToggleBool(settings.toggleShowAllPartyPortraits) && Game.Instance.Player.Party.Count > 6)
                            {
                                MenuTools.SingleLineLabelGt("warning_PartyLimitShowAllPartyPortraits");
                            }
                        }
                        GL.EndVertical();

                        GL.Space(10);

                        MainMenu.CurrentHitPointsOptions();

                        GL.Space(10);

                        MainMenu.ChangeName();

                        GL.Space(10);

                        MainMenu.ChangeGender();

                        GL.Space(10);


                        MainMenu.ClassData();

                        GL.Space(10);

                        //Menu.RaceData();

                        //GL.Space(10);

                        /*
                         * if (GL.Button(MenuTools.TextWithTooltip("button_RemoveEquippedItems", "tooltip_RemoveEquippedItems", false), GL.ExpandWidth(false)))
                         * {
                         *  foreach (ItemEntity itemEntity in Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].Inventory.Items)
                         *  {
                         *      if (itemEntity.Owner == Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].Descriptor)
                         *      {
                         *          itemEntity.HoldingSlot.RemoveItem();
                         *      }
                         *  }
                         * }
                         * GL.Space(10);*/

                        GL.BeginVertical("box");
                        GL.BeginHorizontal();
                        if (GL.Button(MenuTools.TextWithTooltip("button_ResetCharacterLevel", "tooltip_ResetCharacterLevel", false), GL.ExpandWidth(false)))
                        {
                            int level = 21;
                            int xp    = Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].Descriptor.Progression.Experience;
                            BlueprintStatProgression xpTable = BlueprintRoot.Instance.Progression.XPTable;

                            for (int i = 20; i >= 1; i--)
                            {
                                int xpBonus = xpTable.GetBonus(i);

                                modLogger.Log(i + ": " + xpBonus + " | " + xp);

                                if ((xp - xpBonus) >= 0)
                                {
                                    modLogger.Log(i + ": " + (xp - xpBonus));
                                    level = i;
                                    break;
                                }
                            }

                            Type         type         = Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].Descriptor.Progression.GetType();
                            PropertyInfo propertyInfo = type.GetProperty("CharacterLevel");
                            propertyInfo.SetValue(Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].Descriptor.Progression, level, null);
                        }
                        GL.EndHorizontal();

                        GL.Space(10);

                        GL.BeginHorizontal();
                        Storage.setCharLevel = GL.HorizontalSlider(Storage.setCharLevel, 1f, 20f, GL.Width(250f));
                        GL.Label($" {Mathf.RoundToInt(Storage.setCharLevel)}", GL.ExpandWidth(false));
                        GL.EndHorizontal();
                        GL.BeginHorizontal();
                        if (GL.Button(MenuTools.TextWithTooltip("button_SetCharacterLevel", "tooltip_SetCharacterLevel", "", $" {Mathf.RoundToInt(Storage.setCharLevel)}" + " " + StringUtils.PutInParenthesis(Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].CharacterName)), GL.ExpandWidth(false)))
                        {
                            Type         type            = Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].Descriptor.Progression.GetType();
                            PropertyInfo propertyInfoLvl = type.GetProperty("CharacterLevel");
                            propertyInfoLvl.SetValue(Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].Descriptor.Progression, Mathf.RoundToInt(Storage.setCharLevel), null);

                            int          newXp          = BlueprintRoot.Instance.Progression.XPTable.GetBonus(Mathf.RoundToInt(Storage.setCharLevel));
                            PropertyInfo propertyInfoXp = type.GetProperty("Experience");
                            propertyInfoXp.SetValue(Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].Descriptor.Progression, newXp, null);
                        }
                        GL.EndHorizontal();
                        MenuTools.SingleLineLabel(Strings.GetText("warning_SetCharacterLevel"));
                        GL.EndVertical();

                        GL.Space(10);

                        MenuTools.UnitAlignment(Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex]);

                        GL.Space(10);

                        GL.BeginVertical("box");

                        MenuTools.SingleLineLabel(RichTextUtils.Bold(Strings.GetText("header_Size")));
                        GL.BeginHorizontal();
                        Storage.partySelectedSizeIndex = GL.SelectionGrid(Storage.partySelectedSizeIndex, Storage.charSizeArray, 4);
                        GL.EndHorizontal();
                        GL.Space(10);
                        GL.BeginHorizontal();
                        if (GL.Button(MenuTools.TextWithTooltip("button_SetSizeTo", "tooltip_SetSize", "", $" {Storage.charSizeArray[Storage.partySelectedSizeIndex]}"), GL.ExpandWidth(false)))
                        {
                            Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].Descriptor.State.Size = (Size)Storage.partySelectedSizeIndex;
                        }
                        GL.EndHorizontal();
                        GL.BeginHorizontal();
                        if (GL.Button(MenuTools.TextWithTooltip("button_SetToOriginalSize", "tooltip_SetToOriginalSize", "", $" ({Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].Descriptor.OriginalSize})"), GL.ExpandWidth(false)))
                        {
                            Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].Descriptor.State.Size = Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].Descriptor.OriginalSize;
                        }
                        GL.EndHorizontal();
                        MenuTools.SingleLineLabel(Strings.GetText("label_CurrentSize") + ": " + Common.SizeToString(Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].Descriptor.State.Size));
                        GL.EndVertical();

                        GL.Space(10);

                        GL.BeginHorizontal();
                        GL.Label(MenuTools.TextWithTooltip("header_Statistics", "tooltip_Statistics", true));
                        GL.EndHorizontal();

                        GL.BeginHorizontal();
                        settings.partyStatsAmount = GL.TextField(settings.partyStatsAmount, 10, GL.Width(85f));
                        MenuTools.SettingParse(ref settings.partyStatsAmount, ref settings.partyFinalStatsAmount);
                        GL.EndHorizontal();

                        CharacterStats charStats = Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].Descriptor.Stats;
                        MenuTools.SingleLineLabel(RichTextUtils.Bold(Strings.GetText("header_AttributesBaseValues")));
                        foreach (KeyValuePair <string, StatType> entry in Storage.statsAttributesDict)
                        {
                            MenuTools.CreateStatInterface(entry.Key, charStats, entry.Value, settings.partyFinalStatsAmount);
                        }
                        MenuTools.SingleLineLabel(RichTextUtils.Bold(Strings.GetText("header_SkillsRanks")));

                        MenuTools.ToggleButton(ref settings.toggleShowOnlyClassSkills, "buttonToggle_ShowOnlyClassSkills", "tooltip_ShowOnlyClassSkills");

                        foreach (KeyValuePair <string, StatType> entry in Storage.statsSkillsDict)
                        {
                            if (StringUtils.ToToggleBool(settings.toggleShowOnlyClassSkills))
                            {
                                ModifiableValueSkill stat = charStats.GetStat(entry.Value) as ModifiableValueSkill;
                                if (stat.ClassSkill && stat.BaseValue > 0)
                                {
                                    MenuTools.CreateStatInterface(entry.Key, charStats, entry.Value, settings.partyFinalStatsAmount);
                                }
                            }
                            else
                            {
                                MenuTools.CreateStatInterface(entry.Key, charStats, entry.Value, settings.partyFinalStatsAmount, true);
                            }
                        }

                        MenuTools.SingleLineLabel(RichTextUtils.Bold(Strings.GetText("header_SocialSkillsBaseValues")));
                        foreach (KeyValuePair <string, StatType> entry in Storage.statsSocialSkillsDict)
                        {
                            MenuTools.CreateStatInterface(entry.Key, charStats, entry.Value, settings.partyFinalStatsAmount);
                        }
                        MenuTools.SingleLineLabel(RichTextUtils.Bold(Strings.GetText("header_StatsSaves")));
                        foreach (KeyValuePair <string, StatType> entry in Storage.statsSavesDict)
                        {
                            MenuTools.CreateStatInterface(entry.Key, charStats, entry.Value, settings.partyFinalStatsAmount);
                        }
                        MenuTools.SingleLineLabel(RichTextUtils.Bold(Strings.GetText("header_StatsCombat")));
                        foreach (KeyValuePair <string, StatType> entry in Storage.statsCombatDict)
                        {
                            MenuTools.CreateStatInterface(entry.Key, charStats, entry.Value, settings.partyFinalStatsAmount);
                        }
                        GL.Space(10);

                        GL.BeginHorizontal();
                        GL.Label(MenuTools.TextWithTooltip("header_PartyMultipliers", "tooltip_PartyMultipliers", true));
                        GL.EndHorizontal();

                        GL.BeginHorizontal();
                        settings.partyStatMultiplier = GL.HorizontalSlider(settings.partyStatMultiplier, 0.1f, 10f, GL.Width(300f));
                        GL.Label($" {Math.Round(settings.partyStatMultiplier, 1)}", GL.ExpandWidth(false));
                        GL.EndHorizontal();
                        MenuTools.SingleLineLabel(RichTextUtils.Bold(Strings.GetText("header_Attributes")));
                        foreach (KeyValuePair <string, StatType> entry in Storage.statsAttributesDict)
                        {
                            MenuTools.CreateStatMultiplierInterface(entry.Key, charStats, entry.Value, Storage.statsPartyMembers, settings.partyStatMultiplier);
                        }
                        MenuTools.SingleLineLabel(RichTextUtils.Bold(Strings.GetText("header_Skills")));
                        foreach (KeyValuePair <string, StatType> entry in Storage.statsSkillsDict)
                        {
                            MenuTools.CreateStatMultiplierInterface(entry.Key, charStats, entry.Value, Storage.statsPartyMembers, settings.partyStatMultiplier);
                        }
                        MenuTools.SingleLineLabel(RichTextUtils.Bold(Strings.GetText("header_SocialSkills")));
                        foreach (KeyValuePair <string, StatType> entry in Storage.statsSocialSkillsDict)
                        {
                            MenuTools.CreateStatMultiplierInterface(entry.Key, charStats, entry.Value, Storage.statsPartyMembers, settings.partyStatMultiplier);
                        }
                        MenuTools.SingleLineLabel(RichTextUtils.Bold(Strings.GetText("header_Saves")));
                        foreach (KeyValuePair <string, StatType> entry in Storage.statsSavesDict)
                        {
                            MenuTools.CreateStatMultiplierInterface(entry.Key, charStats, entry.Value, Storage.statsPartyMembers, settings.partyStatMultiplier);
                        }
                        MenuTools.SingleLineLabel(RichTextUtils.Bold(Strings.GetText("header_Combat")));
                        foreach (KeyValuePair <string, StatType> entry in Storage.statsCombatDict)
                        {
                            MenuTools.CreateStatMultiplierInterface(entry.Key, charStats, entry.Value, Storage.statsPartyMembers, settings.partyStatMultiplier);
                        }

                        GL.BeginHorizontal();

                        if (GL.Button(MenuTools.TextWithTooltip("button_ExportCharInfo", "tooltip_ExportCharInfo", false), GL.ExpandWidth(false)))
                        {
                            List <string> charInfoTxt = new List <string>();
                            charInfoTxt.Add($"{Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].CharacterName}");
                            charInfoTxt.Add("");
                            charInfoTxt.Add(Strings.GetText("header_AttributesBaseValues"));
                            foreach (KeyValuePair <string, StatType> entry in Storage.statsAttributesDict)
                            {
                                charInfoTxt.Add(($"{entry.Key}: {charStats.GetStat(entry.Value).BaseValue} ({charStats.GetStat(entry.Value).ModifiedValue})"));
                            }
                            charInfoTxt.Add("");
                            charInfoTxt.Add(Strings.GetText("header_SkillsRanks"));
                            foreach (KeyValuePair <string, StatType> entry in Storage.statsSkillsDict)
                            {
                                charInfoTxt.Add(($"{entry.Key}: {charStats.GetStat(entry.Value).BaseValue} ({charStats.GetStat(entry.Value).ModifiedValue})"));
                            }
                            charInfoTxt.Add("");
                            charInfoTxt.Add(Strings.GetText("header_SocialSkillsBaseValues"));
                            foreach (KeyValuePair <string, StatType> entry in Storage.statsSocialSkillsDict)
                            {
                                charInfoTxt.Add(($"{entry.Key}: {charStats.GetStat(entry.Value).BaseValue} ({charStats.GetStat(entry.Value).ModifiedValue})"));
                            }
                            charInfoTxt.Add("");
                            charInfoTxt.Add(Strings.GetText("header_StatsSaves"));
                            foreach (KeyValuePair <string, StatType> entry in Storage.statsSavesDict)
                            {
                                charInfoTxt.Add(($"{entry.Key}: {charStats.GetStat(entry.Value).BaseValue} ({charStats.GetStat(entry.Value).ModifiedValue})"));
                            }
                            charInfoTxt.Add("");
                            charInfoTxt.Add(Strings.GetText("header_StatsCombat"));
                            foreach (KeyValuePair <string, StatType> entry in Storage.statsCombatDict)
                            {
                                charInfoTxt.Add(($"{entry.Key}: {charStats.GetStat(entry.Value).BaseValue} ({charStats.GetStat(entry.Value).ModifiedValue})"));
                            }

                            File.WriteAllLines(Path.Combine(Common.ExportPath(), $"{Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].CharacterName}.txt"), charInfoTxt.ToArray());
                        }
                        GL.Label(" " + Strings.GetText("label_Location") + $": {Path.Combine(Common.ExportPath(), $"{Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].CharacterName}.txt")}");
                        GL.EndHorizontal();

                        if (File.Exists(Storage.modEntryPath + Storage.charactersImportFolder + "\\" + Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].CharacterName + ".txt"))
                        {
                            if (GL.Button(MenuTools.TextWithTooltip("button_ImportStatsFrom", "tooltip_ImportStatsFrom", "", $" { Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].CharacterName}.txt"), GL.ExpandWidth(false)))
                            {
                                if (settings.settingCreateBackupBeforeImport)
                                {
                                    List <string> charInfoTxt = new List <string>();
                                    charInfoTxt.Add($"{Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].CharacterName}");
                                    charInfoTxt.Add("");
                                    charInfoTxt.Add(Strings.GetText("header_AttributesBaseValues"));
                                    foreach (KeyValuePair <string, StatType> entry in Storage.statsAttributesDict)
                                    {
                                        charInfoTxt.Add(($"{entry.Key}: {charStats.GetStat(entry.Value).BaseValue} ({charStats.GetStat(entry.Value).ModifiedValue})"));
                                    }
                                    charInfoTxt.Add("");
                                    charInfoTxt.Add(Strings.GetText("header_SkillsRanks"));
                                    foreach (KeyValuePair <string, StatType> entry in Storage.statsSkillsDict)
                                    {
                                        charInfoTxt.Add(($"{entry.Key}: {charStats.GetStat(entry.Value).BaseValue} ({charStats.GetStat(entry.Value).ModifiedValue})"));
                                    }
                                    charInfoTxt.Add("");
                                    charInfoTxt.Add(Strings.GetText("header_SocialSkillsBaseValues"));
                                    foreach (KeyValuePair <string, StatType> entry in Storage.statsSocialSkillsDict)
                                    {
                                        charInfoTxt.Add(($"{entry.Key}: {charStats.GetStat(entry.Value).BaseValue} ({charStats.GetStat(entry.Value).ModifiedValue})"));
                                    }
                                    charInfoTxt.Add("");
                                    charInfoTxt.Add(Strings.GetText("header_StatsSaves"));
                                    foreach (KeyValuePair <string, StatType> entry in Storage.statsSavesDict)
                                    {
                                        charInfoTxt.Add(($"{entry.Key}: {charStats.GetStat(entry.Value).BaseValue} ({charStats.GetStat(entry.Value).ModifiedValue})"));
                                    }
                                    charInfoTxt.Add("");
                                    charInfoTxt.Add(Strings.GetText("header_StatsCombat"));
                                    foreach (KeyValuePair <string, StatType> entry in Storage.statsCombatDict)
                                    {
                                        charInfoTxt.Add(($"{entry.Key}: {charStats.GetStat(entry.Value).BaseValue} ({charStats.GetStat(entry.Value).ModifiedValue})"));
                                    }
                                    File.WriteAllLines(Path.Combine(Storage.modEntryPath + Storage.charactersImportFolder + "\\" + Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].CharacterName + "_Backup.txt"), charInfoTxt.ToArray());
                                }

                                string[] lines = File.ReadAllLines(Storage.modEntryPath + Storage.charactersImportFolder + "\\" + Storage.statsPartyMembers[Storage.statsSelectedControllableCharacterIndex].CharacterName + ".txt");
                                lines = lines.Where(x => !string.IsNullOrEmpty(x)).ToArray();
                                lines = lines.Where(x => !string.IsNullOrWhiteSpace(x)).ToArray();
                                for (int i = 0; i < lines.Length; i++)
                                {
                                    if (Regex.IsMatch(lines[i], @"[\x20A-Za-z()]+:\s*[0-9]+"))
                                    {
                                        Match match = Regex.Match(lines[i], @"[\x20A-Za-z()]+:\s*[0-9]+");
                                        lines[i] = match.Value;
                                        string[] splitLine = lines[i].Split(':');
                                        Dictionary <string, StatType> allStats = Storage.statsAttributesDict.Union(Storage.statsSkillsDict).Union(Storage.statsSocialSkillsDict).Union(Storage.statsSavesDict).Union(Storage.statsCombatDict).ToDictionary(k => k.Key, v => v.Value);
                                        if (allStats.TryGetValue(splitLine[0], out StatType statType) && int.TryParse(splitLine[1], out int baseValue))
                                        {
                                            charStats.GetStat(statType).BaseValue = baseValue;
                                        }
                                    }
                                    else
                                    {
                                    }
                                }
                            }
                        }
                    }
                }
                else
                {
                    MenuTools.SingleLineLabel(Strings.GetText("message_NoUnitFound"));
                }
            }
            GL.EndVertical();
        }