コード例 #1
0
        static bool TogglePrivate(
            String title,
            ref bool value,
            bool disclosureStyle = false,
            bool forceHorizontal = true,
            float width          = 0,
            params GUILayoutOption[] options
            )
        {
            bool changed = false;

            options = options.AddItem(width == 0 ? UI.AutoWidth() : UI.Width(width)).ToArray();
            if (!disclosureStyle)
            {
                title = value ? title.bold() : title.color(RGBA.lightgrey);
                if (GL.Button("" + (value ? onMark : offMark) + " " + title, UI.buttonStyle, options))
                {
                    value = !value; changed = true;
                }
            }
            else
            {
                if (Private.UI.DisclosureToggle(title, value, options))
                {
                    value = !value; changed = true;
                }
            }
            return(changed);
        }
コード例 #2
0
ファイル: InspectorSearch.cs プロジェクト: patel22p/dorumon
    protected virtual void OnGUI()
    {
        if (GUI.Button("Init"))
        {
            foreach (var go in Selection.gameObjects)
            {
                foreach (var scr in go.GetComponents <Base>())
                {
                    scr.Init();
                }
            }
        }
        foreach (var a in GameObject.FindGameObjectsWithTag("EditorGUI").Where(a => a != Selection.activeGameObject))
        {
            a.GetComponent <Base>().OnEditorGui();
        }

        if (Selection.activeGameObject != null)
        {
            var bs2 = Selection.activeGameObject.GetComponent <Base>();
            if (bs2 != null)
            {
                bs2.OnEditorGui();
            }
        }
        GUI.BeginHorizontal();
        Base.debug = GUI.Toggle(Base.debug, "debug", GUI.ExpandWidth(false));
        GUI.EndHorizontal();
        DrawSearch();
    }
コード例 #3
0
ファイル: Node.cs プロジェクト: patel22p/dorumon
 public override void OnEditorGui()
 {
     if (GUI.Button("Link Nodes"))
     {
         Undo.RegisterSceneUndo("rtools");
         Node[] nds = GetNodes();
         foreach (Node a in nds)
         {
             foreach (var node in nds)
             {
                 if (a != node && !a.nodes.Contains(node))
                 {
                     a.nodes.Add(node);
                 }
             }
         }
     }
     if (GUI.Button("UnLink Nodes"))
     {
         Undo.RegisterSceneUndo("rtools");
         Node[] nds = GetNodes();
         foreach (Node a in nds)
         {
             foreach (var node in nds)
             {
                 a.nodes.Remove(node);
             }
         }
     }
 }
コード例 #4
0
ファイル: InspectorSearch.cs プロジェクト: patel22p/dorumon
    private void DrawObjects()
    {
        List <string> toremove = new List <string>();

        foreach (var inst in instances)
        {
            GUI.BeginHorizontal();
            if (GUI.Button(inst))
            {
                Object o = GameObject.Find(inst) != null?GameObject.Find(inst) : GameObject.FindObjectsOfTypeIncludingAssets(typeof(GameObject)).FirstOrDefault(a => a.name == inst);

                Selection.activeObject = o;
            }
            if (GUI.Button("X", GUI.ExpandWidth(false)))
            {
                toremove.Add(inst);
            }
            GUI.EndHorizontal();
        }
        foreach (var inst in toremove)
        {
            instances.Remove(inst);
            SaveParams();
        }
    }
コード例 #5
0
        public static void SetKeyBinding(ref KeyCode keyCode)
        {
            string label = (keyCode == KeyCode.None) ? Strings.GetText("button_PressKey") : keyCode.ToString();

            if (GL.Button(label, GL.ExpandWidth(false)))
            {
                keyCode = KeyCode.None;
            }
            if (keyCode == KeyCode.None && Event.current != null)
            {
                if (Event.current.isKey)
                {
                    keyCode = Event.current.keyCode;
                    Input.ResetInputAxes();
                }
                else
                {
                    foreach (KeyCode mouseButton in mouseButtonsValid)
                    {
                        if (Input.GetKey(mouseButton))
                        {
                            keyCode = mouseButton;
                            Input.ResetInputAxes();
                        }
                    }
                }
            }
        }
コード例 #6
0
        /// <summary>
        /// Draws a dummy GUI layout element and measures its rect.
        /// If the current event is not the repaint event, then use the backup rect reference.
        /// </summary>
        public static U.Rect FindLayoutAreaRect(ref U.Rect backupRect, int border = 0)
        {
            //DRAW DUMMY LAYOUT GROUP TO GET THE RECT FROM
            Gl.BeginVertical(Gl.MaxWidth(U.Screen.width), Gl.MaxHeight(U.Screen.height));
            Gl.Label("");             //<- layout dummy
            Gl.EndVertical();
            U.Rect _fieldRect = U.GUILayoutUtility.GetLastRect();

            //rect update handling (ignore dummy rect at layout event)
            if (U.Event.current.type != U.EventType.Repaint)
            {
                _fieldRect = backupRect;
            }
            else
            {
                backupRect = _fieldRect;
            }

            _fieldRect.x      += border;
            _fieldRect.y      += border;
            _fieldRect.width  -= border * 2;
            _fieldRect.height -= border * 2;

            return(_fieldRect);
        }
コード例 #7
0
ファイル: InspectorSearch.cs プロジェクト: patel22p/dorumon
    protected virtual void OnGUI()
    {
        if (!SetPivot && Selection.activeGameObject)
        {
            oldpos = Selection.activeGameObject.transform.position;
        }
        GUI.BeginHorizontal();
        SetPivot = (GUI.Toggle(SetPivot, "Pivot", GUI.ExpandWidth(false)) && Selection.activeGameObject != null);

        var old = SetCam;

        SetCam = (GUI.Toggle(SetCam && Camera.main != null, "Cam", GUI.ExpandHeight(false))); //camset

        if (SetCam != old && SetCam == false)
        {
            ResetCam();
        }
        if (GUI.Button("Apply"))
        {
            ApplyAll();
        }
        if (GUI.Button("Add"))
        {
            if (!instances.Contains(Selection.activeObject.name))
            {
                instances.Add(Selection.activeObject.name);
                SaveParams();
            }
        }
        GUI.EndHorizontal();
        DrawObjects();
        DrawSearch();
    }
コード例 #8
0
            public override void OnGUI(Rect rect)
            {
                searchText = searchField.OnGUI(searchText);

                scrollPosition = EGL.BeginScrollView(scrollPosition);

                foreach (var type in behaviourTypes)
                {
                    if (type.ToLower().Contains(searchText.ToLower()))
                    {
                        EGL.BeginHorizontal();
                        EGL.LabelField(type, GL.Width(140));
                        if (GL.Button("Add", GL.Width(40)))
                        {
                            var instance = (StateBehaviour)ScriptableObject.CreateInstance(type);
                            instance.name      = type;
                            instance.hideFlags = HideFlags.HideInHierarchy;
                            list.Add(instance);

                            AssetDatabase.AddObjectToAsset(instance, profile);
                            AssetDatabase.SaveAssets();

                            editorWindow.Close();
                        }
                        EGL.EndHorizontal();
                    }
                }

                EGL.EndScrollView();
            }
コード例 #9
0
        /// <summary>
        /// Closes the Navigation Field. (Optional) Draws additional controls on top of the content.
        /// </summary>
        public static void EndNavigationField(bool showNativeControls = true)
        {
            Gl.EndArea();             //end offset area
            if (lastDrawnNavField != null)
            {
                if (showNativeControls)
                {
                    if (G.Button(new U.Rect(lastDrawnNavField.backupRect.width - lastDrawnNavField.border - 23, 5, 20, 20), new U.GUIContent("+", "Center View")))
                    {
                        lastDrawnNavField.CenterView();
                    }
                }

#if UNITY_EDITOR
                G.Button(new U.Rect(0, 0, lastDrawnNavField.backupRect.width, lastDrawnNavField.backupRect.height), "", "Label");                 //force hot control
#endif
            }

            Gl.EndArea();             //end field viewport area

            if (lastDrawnNavField != null)
            {
                lastDrawnNavField.DragUpdate();
            }

            lastDrawnNavField = null;
        }
コード例 #10
0
 private void EndGUI()
 {
     GL.Space(5);
     EGL.EndHorizontal();
     GL.Space(2);
     EGL.EndVertical();
 }
コード例 #11
0
 public static void SetModifiedValueButtonAttackType <T>(string name, string guid)
 {
     foreach (AttackType attackType in (AttackType[])Enum.GetValues(typeof(AttackType)))
     {
         if (GL.Button(Strings.GetText("button_SetTo") + $" {attackType}", GL.ExpandWidth(false)))
         {
             FileInfo file = new FileInfo(Storage.modEntryPath + Storage.modifiedBlueprintsFolder + "\\" + guid + ".json");
             if (File.Exists(file.FullName))
             {
                 T modifiedItem = ModifiedBlueprintTools.DeserialiseItem <T>(file);
                 Traverse.Create(modifiedItem).Property(name).SetValue(attackType);
                 string json = JsonConvert.SerializeObject(modifiedItem, Formatting.Indented);
                 File.WriteAllText(file.FullName, json);
             }
             else
             {
                 T modifiedItem = default(T);
                 modifiedItem = Activator.CreateInstance <T>();
                 Traverse.Create(modifiedItem).Property(name).SetValue(attackType);
                 string json = JsonConvert.SerializeObject(modifiedItem, Formatting.Indented);
                 File.WriteAllText(file.FullName, json);
             }
             ModifiedBlueprintTools.blueprintLists = false;
             ModifiedBlueprintTools.Patch();
         }
     }
 }
コード例 #12
0
 void updateShopItems()
 {
     for (int i = 0; i <= (vars.characters.Count - 1); i++)
     {
         GL.Label("Character " + (i + 1) + " options:", EditorStyles.boldLabel);
         BV();
         GL.Label("Sprite1 for Open Eye / Sprite2 for Close Eye ", EditorStyles.boldLabel);
         BH();
         vars.characters[i].gameCharacterSprite1 = EGL.ObjectField("Game Character sprite1", vars.characters[i].gameCharacterSprite1, typeof(Sprite), false) as Sprite;
         vars.characters[i].gameCharacterSprite2 = EGL.ObjectField("Game Character sprite2", vars.characters[i].gameCharacterSprite2, typeof(Sprite), false) as Sprite;
         EH();
         BH();
         vars.characters[i].shopCharacterSprite = EGL.ObjectField("Shop Character sprite", vars.characters[i].shopCharacterSprite, typeof(Sprite), false) as Sprite;
         EH();
         BH();
         vars.characters[i].characterName = EGL.TextField("Character name", vars.characters[i].characterName);
         if (i != 0)
         {
             vars.characters[i].characterPrice = EGL.IntField("Character price", vars.characters[i].characterPrice);
         }
         EH();
         EV();
         separator();
     }
 }
コード例 #13
0
        private void OnGUI()
        {
            scrollView = Gl.BeginScrollView(scrollView);
            {
                Gl.TextArea(log);
            }
            Gl.EndScrollView();

            EditorUtil.HorizontalRule();

            Gl.BeginHorizontal();
            {
                Gl.Label("Save Log:", Gl.ExpandWidth(false));
                outputPath = Gl.TextField(outputPath);
            }
            Gl.EndHorizontal();

            Gl.BeginHorizontal();
            {
                if (Gl.Button("Save"))
                {
                    PrintLog();
                }

                if (Gl.Button("Close"))
                {
                    Close();
                }
            }
            Gl.EndHorizontal();
        }
コード例 #14
0
    public override void OnInspectorGUI()
    {
        var script = (BehaviourScript)target;

        if (script.compileOkay)
        {
            EGL.HelpBox("The script is compiled and up to date!", MessageType.Info);
        }
        if (script.notUpToDate)
        {
            EGL.HelpBox("The compiled script is not up to date.", MessageType.Warning);
        }
        if (script.notCompiled)
        {
            EGL.HelpBox("The script is not yet compiled.", MessageType.Error);
        }

        if (GL.Button("Compile"))
        {
            script.Compile();
        }

        if (GL.Button("Print AST"))
        {
            script.PrintAST();
        }
    }
コード例 #15
0
        private void OnGUIVendors(Vendors.Vendor vendor)
        {
            using (new GUISubScope())
            {
                using (new GL.HorizontalScope())
                {
                    GL.Label(string.Format("{0}: ", vendor.DisplayName), MenuHelpers.LabelStyleFixed, falseWidth);
                    if (GL.Button(Local["Menu_Btn_MoveVendor"], MenuHelpers.ButtonStyle, falseWidth))
                    {
                        var position = Game.Instance.Player.MainCharacter.Value.Position;
                        var rotation = Game.Instance.Player.MainCharacter.Value.OrientationDirection;

                        SettingsWrapper.Positions[vendor.UnitGuid] = position;
                        SettingsWrapper.Rotations[vendor.UnitGuid] = rotation;
                        vendor.Move(position, rotation);
                    }
                    if (GL.Button(Local["Menu_Btn_Enable"], MenuHelpers.ButtonStyle, falseWidth))
                    {
                        SettingsWrapper.VendorEnabled[vendor.UnitGuid] = true;
                        vendor.Enable();
                    }
                    if (GL.Button(Local["Menu_Btn_Disable"], MenuHelpers.ButtonStyle, falseWidth))
                    {
                        SettingsWrapper.VendorEnabled[vendor.UnitGuid] = false;
                        vendor.Disable();
                    }
                }
            }
        }
コード例 #16
0
        private void OnGUIThroneRoom()
        {
            using (new GUISubScope(Local["Menu_Tab_TRV"], "box"))
            {
                if (!HamHelpers.InThroneRoom())
                {
                    GL.Label(Local["Menu_Txt_NotInThrone"]);
                    return;
                }

                GL.Label(Local["Menu_Lbl_MoveVendor"], MenuHelpers.LabelStyleWrap, falseWidth);

                foreach (KeyValuePair <string, Vendors.Vendor> kvp in Vendors.VendorBlueprints.NewVendors.Where(n => n.Value.AreaId == Vendors.Vendor.Area.ThroneRoom))
                {
                    OnGUIVendors(kvp.Value);
                }

                GL.Label(Local["Menu_Txt_CleanOld"]);
                if (GL.Button(Local["Menu_Btn_CleanOld"], MenuHelpers.ButtonStyle, falseWidth))
                {
                    foreach (UnitEntityData unit in Game.Instance.State.Units)
                    {
                        if (oldVendors.Contains(unit.Blueprint.AssetGuid))
                        {
                            unit.Destroy();
                        }
                    }
                }
                GUI.enabled = true;
            }
        }
コード例 #17
0
ファイル: AssetViewer.cs プロジェクト: Vin129/VEFramework
        private void DrawAssurer(VAssetManager Manager)
        {
            GL.BeginVertical("OL box");
            GL.Label(Manager.ManagerName);
            var list = Manager.GetAssurerList();

            if (list.Count == 0)
            {
                EGL.HelpBox("暂无资产", MessageType.Info);
            }
            else
            {
                list.ForEach(assurer =>
                {
                    GL.BeginVertical("GroupBox");
                    GL.BeginHorizontal();
                    GL.Label(String.Format("{0} : Ref {1}", assurer.Value.AssetPath, assurer.Value.UseCount));
                    if (GL.Button("Kill", GUILayout.Width(100)))
                    {
                        assurer.Value.ForceRecycle();
                    }
                    GL.EndHorizontal();
                    GL.EndVertical();
                    GL.Space(2);
                });
            }



            GL.EndVertical();
        }
コード例 #18
0
ファイル: UI+Pickers.cs プロジェクト: cabarius/WrathModMaker
        public static void EnumerablePicker <T>(
            String title,
            ref int selected,
            IEnumerable <T> range,
            int xCols,
            Func <T, String> titleFormater = null,
            params GUILayoutOption[] options
            )
        {
            if (titleFormater == null)
            {
                titleFormater = (a) => $"{a}";
            }
            if (selected > range.Count())
            {
                selected = 0;
            }
            int sel    = selected;
            var titles = range.Select((a, i) => i == sel ? titleFormater(a).orange().bold() : titleFormater(a));

            if (xCols > range.Count())
            {
                xCols = range.Count();
            }
            if (xCols <= 0)
            {
                xCols = range.Count();
            }
            UI.Label(title, UI.AutoWidth());
            UI.Space(25);
            selected = GL.SelectionGrid(selected, titles.ToArray(), xCols, options);
        }
コード例 #19
0
 public static void SetModifiedValueButtonDiceFormula <T>(int rolls, DiceType dice, string name, string guid)
 {
     if (GL.Button(Strings.GetText("button_SetTo") + $" {rolls} * {dice}", GL.ExpandWidth(false)))
     {
         ModifiedDiceFormula diceFormula = new ModifiedDiceFormula();
         diceFormula.m_Rolls = rolls;
         diceFormula.m_Dice  = dice;
         FileInfo file = new FileInfo(Storage.modEntryPath + Storage.modifiedBlueprintsFolder + "\\" + guid + ".json");
         if (File.Exists(file.FullName))
         {
             T modifiedItem = ModifiedBlueprintTools.DeserialiseItem <T>(file);
             Traverse.Create(modifiedItem).Property(name).SetValue(diceFormula);
             string json = JsonConvert.SerializeObject(modifiedItem, Formatting.Indented);
             File.WriteAllText(file.FullName, json);
         }
         else
         {
             T modifiedItem = default(T);
             modifiedItem = Activator.CreateInstance <T>();
             Traverse.Create(modifiedItem).Property(name).SetValue(diceFormula);
             string json = JsonConvert.SerializeObject(modifiedItem, Formatting.Indented);
             File.WriteAllText(file.FullName, json);
         }
         ModifiedBlueprintTools.blueprintLists = false;
         ModifiedBlueprintTools.Patch();
     }
 }
コード例 #20
0
ファイル: UI+Controls.cs プロジェクト: ThyWoof/ToyBox
        public static bool LogSlider(String title, ref float value, float min, float max, float defaultValue = 1.0f, int decimals = 0, String units = "", params GUILayoutOption[] options)
        {
            if (min < 0)
            {
                throw new Exception("LogSlider - min value: {min} must be >= 0");
            }
            UI.BeginHorizontal(options);
            UI.Label(title.cyan(), UI.Width(300));
            UI.Space(25);
            value = Math.Max(min, Math.Min(max, value));    // clamp it
            var offset      = 1;
            var places      = (int)Math.Max(0, Math.Min(15, 2.01 - Math.Log10(value + offset)));
            var logMin      = 100f * (float)Math.Log10(min + offset);
            var logMax      = 100f * (float)Math.Log10(max + offset);
            var logValue    = 100f * (float)Math.Log10(value + offset);
            var logNewValue = (float)(GL.HorizontalSlider(logValue, logMin, logMax, UI.Width(200)));
            var newValue    = (float)Math.Round(Math.Pow(10, logNewValue / 100f) - offset, places);

            UI.Space(25);
            UI.FloatTextField(ref newValue, null, UI.Width(75));
            if (units.Length > 0)
            {
                UI.Label($"{units}".orange().bold(), UI.Width(25 + GUI.skin.label.CalcSize(new GUIContent(units)).x));
            }
            UI.Space(25);
            UI.ActionButton("Reset", () => { newValue = defaultValue; }, UI.AutoWidth());
            UI.EndHorizontal();
            bool changed = value != newValue;

            value = newValue;
            return(changed);
        }
コード例 #21
0
ファイル: QuickLuaViewer.cs プロジェクト: Vin129/VEFramework
        public void DrawLuaScript(string filePath)
        {
            FindLuaTableInfo(filePath);
            // 以上是初始化环节
            var luaName = filePath.Substring(filePath.LastIndexOf("/") + 1, filePath.Length - filePath.LastIndexOf("/") - 1).Replace(".lua", "");

            GL.BeginVertical("OL box");
            GL.Label(luaName, EditorStyles.boldLabel);
            if (mExecuteFunctionDirt == null || mExecuteFunctionDirt.Count() < 1)
            {
                EGL.HelpBox("没有可以被执行的方法", MessageType.Warning);
            }
            else
            {
                foreach (var m in mExecuteFunctionDirt)
                {
                    GL.BeginHorizontal("box");
                    var methodName = string.Format("{0}:{1}", luaName, m.Key);
                    GL.Label(methodName);
                    if (GL.Button("Execute", GUILayout.Width(100)))
                    {
                        UnityEngine.Debug.LogFormat("<color=#FFA80B>Execute {0}:{1}</color>", luaName, m.Key);
                        m.Value.Invoke();
                    }
                    GL.EndHorizontal();
                    GL.Space(2);
                }
            }
            GL.EndVertical();
        }
コード例 #22
0
 private void CopyComponent()
 {
     if (GUI.Button("CloneComp"))
     {
         selectedGameObject = selectedGameObject == null ? Selection.activeGameObject : null;
     }
     if (selectedGameObject != null)
     {
         foreach (var c in selectedGameObject.GetComponents <Component>())
         {
             if (GUI.Button(c.GetType().Name))
             {
                 foreach (GameObject g in Selection.gameObjects)
                 {
                     var c2 = g.AddComponent(c.GetType());
                     foreach (FieldInfo f in c.GetType().GetFields())
                     {
                         f.SetValue(c2, f.GetValue(c));
                     }
                     //foreach (PropertyInfo p in c.GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance))
                     //    if(p.CanRead && p.CanWrite)
                     //        p.SetValue(c2, p.GetValue(c,null),null);
                     //Debug.Log(c.GetType().GetProperties().Length+"+");
                 }
             }
         }
         GUI.Space(10);
     }
 }
コード例 #23
0
    protected override void DoSpecializedGUI()
    {
        GUILayout.BeginHorizontal();
        GUILayout.Label(string.Format("Text (Length: {0})", m_Text.Length), Styles.BoldLabel);
        GUILayout.Label(m_Text, Styles.BoldLabel);
        GUILayout.EndHorizontal();
        m_GUIText = GUILayout.TextField(m_GUIText, Styles.BoldTextField);

        if (Configuration.Instance.OldInputEnabled == false)
        {
            GUILayout.Label("Old Input Disabled", Styles.BoldLabel);
            return;
        }
        m_KeysScrollPosition = GUILayout.BeginScrollView(m_KeysScrollPosition);
        foreach (var key in m_Keys)
        {
            var k = key.Value;
            if (k.keyCounter == 0 || k.keyDown == 0 || k.keyUp == 0)
            {
                continue;
            }
            GUILayout.Label(string.Format("{0} down - {1}, up - {2}, counter - {3}", key.Key, k.keyDown, k.keyUp, k.keyCounter), Styles.BoldLabel);
        }

        GUILayout.EndScrollView();
    }
コード例 #24
0
        private void DrawDatas()
        {
            var packages = BaseData["Packages"];

            if (packages.Count > 0)
            {
                for (int i = 0; i < packages.Count; i++)
                {
                    var value = packages[i];
                    GL.BeginVertical("OL box");
                    GL.BeginHorizontal("box");
                    GL.Label(value["name"].ToString());
                    GL.Label(value["version"].ToString());

                    if (Directory.Exists(value["localpath"].ToString()))
                    {
                        if (GL.Button("pack", GUILayout.Width(100)))
                        {
                            Export(value["name"].ToString(), value["localpath"].ToString());
                        }
                    }
                    else if (ExistsLocalPackage(value["name"].ToString()))
                    {
                        if (GL.Button("Import", GUILayout.Width(100)))
                        {
                        }
                    }
                    GL.EndHorizontal();
                    GL.EndVertical();
                }
            }
        }
コード例 #25
0
ファイル: GUILayout.cs プロジェクト: kmlkmljkl2/Anarchy
 public static void ToggleButton(Setting <bool> val, string label, GUILayoutOption[] lblOpts, GUILayoutOption[] btnOpts)
 {
     UGUI.BeginHorizontal();
     UGUI.Label(label, Style.Label, lblOpts);
     UGUI.Space(5f);
     val.Value = UGUI.Button(val.Value ? GUI.LabelEnabled : GUI.LabelDisabled, Style.TextButton, btnOpts);
     UGUI.EndHorizontal();
 }
コード例 #26
0
ファイル: GUILayout.cs プロジェクト: kmlkmljkl2/Anarchy
 public static void ToggleButton(Setting <bool> val, string label)
 {
     UGUI.BeginHorizontal();
     UGUI.Label(label, Style.Label, DefaultOption);
     UGUI.Space(5f);
     val.Value = UGUI.Button(val.Value ? GUI.LabelEnabled : GUI.LabelDisabled, Style.TextButton, DefaultOption);
     UGUI.EndHorizontal();
 }
コード例 #27
0
ファイル: GUILayout.cs プロジェクト: kmlkmljkl2/Anarchy
 public static void Toggle(Setting <bool> val, string label, GUILayoutOption[] labelOpts, GUILayoutOption[] tglOpts)
 {
     UGUI.BeginHorizontal();
     UGUI.Label(label, Style.Label, labelOpts);
     UGUI.FlexibleSpace();
     val.Value = UGUI.Toggle(val.Value, string.Empty, Style.Toggle, tglOpts);
     UGUI.EndHorizontal();
 }
コード例 #28
0
ファイル: GUILayout.cs プロジェクト: kmlkmljkl2/Anarchy
 public static void Toggle(Setting <bool> val, string label)
 {
     UGUI.BeginHorizontal();
     Label(label);
     UGUI.FlexibleSpace();
     val.Value = UGUI.Toggle(val.Value, string.Empty, Style.Toggle);
     UGUI.EndHorizontal();
 }
コード例 #29
0
ファイル: GUILayout.cs プロジェクト: kmlkmljkl2/Anarchy
 public static void TextField(Setting <int> val, string label, GUILayoutOption[] lblOpts, GUILayoutOption[] txtopts)
 {
     UGUI.BeginHorizontal();
     UGUI.Label(label, Style.Label, lblOpts);
     UGUI.Space(5f);
     TextField(val, txtopts);
     UGUI.EndHorizontal();
 }
コード例 #30
0
ファイル: GUILayout.cs プロジェクト: kmlkmljkl2/Anarchy
 public static void TextField(Setting <int> val, string label)
 {
     UGUI.BeginHorizontal();
     UGUI.Label(label, Style.Label, DefaultOption);
     UGUI.Space(5f);
     TextField(val);
     UGUI.EndHorizontal();
 }
コード例 #31
0
    static int _CreateGUILayout(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 0)
        {
            GUILayout obj = new GUILayout();
            LuaScriptMgr.PushObject(L, obj);
            return 1;
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: GUILayout.New");
        }

        return 0;
    }