static public int GetEnumerator(IntPtr l) { try { UnityEngine.Collision self = (UnityEngine.Collision)checkSelf(l); var ret = self.GetEnumerator(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static int GetEnumerator(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Collision obj = (UnityEngine.Collision)ToLua.CheckObject(L, 1, typeof(UnityEngine.Collision)); System.Collections.IEnumerator o = obj.GetEnumerator(); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }