static int GetContacts(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes <UnityEngine.ContactPoint[]>(L, 2)) { UnityEngine.Collision obj = (UnityEngine.Collision)ToLua.CheckObject <UnityEngine.Collision>(L, 1); UnityEngine.ContactPoint[] arg0 = ToLua.ToStructArray <UnityEngine.ContactPoint>(L, 2); int o = obj.GetContacts(arg0); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes <System.Collections.Generic.List <UnityEngine.ContactPoint> >(L, 2)) { UnityEngine.Collision obj = (UnityEngine.Collision)ToLua.CheckObject <UnityEngine.Collision>(L, 1); System.Collections.Generic.List <UnityEngine.ContactPoint> arg0 = (System.Collections.Generic.List <UnityEngine.ContactPoint>)ToLua.ToObject(L, 2); int o = obj.GetContacts(arg0); LuaDLL.lua_pushinteger(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Collision.GetContacts")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int GetContacts(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Collision self = (UnityEngine.Collision)checkSelf(l); UnityEngine.ContactPoint[] a1; checkArray(l, 2, out a1); var ret = self.GetContacts(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int GetContacts(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 2, typeof(UnityEngine.ContactPoint[]))) { UnityEngine.Collision self = (UnityEngine.Collision)checkSelf(l); UnityEngine.ContactPoint[] a1; checkArray(l, 2, out a1); var ret = self.GetContacts(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (matchType(l, argc, 2, typeof(List <UnityEngine.ContactPoint>))) { UnityEngine.Collision self = (UnityEngine.Collision)checkSelf(l); System.Collections.Generic.List <UnityEngine.ContactPoint> a1; checkType(l, 2, out a1); var ret = self.GetContacts(a1); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function GetContacts to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int GetContacts(IntPtr l) { try { UnityEngine.Collision self = (UnityEngine.Collision)checkSelf(l); UnityEngine.ContactPoint[] a1; checkArray(l, 2, out a1); var ret = self.GetContacts(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static int GetContacts(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Collision obj = (UnityEngine.Collision)ToLua.CheckObject <UnityEngine.Collision>(L, 1); UnityEngine.ContactPoint[] arg0 = ToLua.CheckStructArray <UnityEngine.ContactPoint>(L, 2); int o = obj.GetContacts(arg0); LuaDLL.lua_pushinteger(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }