static public int GetContact(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Collision self = (UnityEngine.Collision)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.GetContact(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
private void OnCollisionEnter(UnityEngine.Collision collision) { if (collision.gameObject == sphere) { //print("In"); m_HasCollidedWithSphere = true; m_ContactPoint = collision.GetContact(0); } else if (collision.gameObject == otherSphere) { m_HasCollidedWithOtherSphere = true; m_ContactPoint = collision.GetContact(0); } }
static public int GetContact(IntPtr l) { try { UnityEngine.Collision self = (UnityEngine.Collision)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.GetContact(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static int GetContact(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Collision obj = (UnityEngine.Collision)ToLua.CheckObject <UnityEngine.Collision>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.ContactPoint o = obj.GetContact(arg0); ToLua.PushValue(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }