static int Init(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.LoopScrollRect obj = (UnityEngine.UI.LoopScrollRect)ToLua.CheckObject <UnityEngine.UI.LoopScrollRect>(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); obj.Init(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }