internal static void UNetStaticUpdate() { NetworkServer.Update(); NetworkClient.UpdateClients(); NetworkManager.UpdateScene(); NetworkDetailStats.NewProfilerTick(Time.time); }
// this is invoked by the UnityEngine static internal void UNetStaticUpdate() { NetworkServer.Update(); NetworkClient.UpdateClients(); NetworkManager.UpdateScene(); #if UNITY_EDITOR NetworkDetailStats.NewProfilerTick(Time.time); #endif }
internal static void UNetStaticUpdate() { NetworkServer.Update(); NetworkClient.UpdateClients(); NetworkManager.UpdateScene(); }