OnDomainReload() static private method

static private OnDomainReload ( ) : void
return void
コード例 #1
0
 // this is invoked by the UnityEngine when a Mono Domain reload happens in the editor.
 // the transport layer has state in C++, so when the C# state is lost (on domain reload), the C++ transport layer must be shutown as well.
 static internal void UNetDomainReload()
 {
     NetworkManager.OnDomainReload();
 }