UpdateScene() static private method

static private UpdateScene ( ) : void
return void
Esempio n. 1
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 internal static void UNetStaticUpdate()
 {
     NetworkServer.Update();
     NetworkClient.UpdateClients();
     NetworkManager.UpdateScene();
     NetworkDetailStats.NewProfilerTick(Time.time);
 }
Esempio n. 2
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        // this is invoked by the UnityEngine
        static internal void UNetStaticUpdate()
        {
            NetworkServer.Update();
            NetworkClient.UpdateClients();
            NetworkManager.UpdateScene();

#if UNITY_EDITOR
            NetworkDetailStats.NewProfilerTick(Time.time);
#endif
        }
Esempio n. 3
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 internal static void UNetStaticUpdate()
 {
     NetworkServer.Update();
     NetworkClient.UpdateClients();
     NetworkManager.UpdateScene();
 }