internal static void OnAnimationTriggerServerMessage(NetworkMessage netMsg) { netMsg.ReadMessage <AnimationTriggerMessage>(NetworkAnimator.s_AnimationTriggerMessage); if (LogFilter.logDev) { Debug.Log(string.Concat(new object[] { "OnAnimationTriggerMessage for netId=", NetworkAnimator.s_AnimationTriggerMessage.netId, " conn=", netMsg.conn })); } GameObject gameObject = NetworkServer.FindLocalObject(NetworkAnimator.s_AnimationTriggerMessage.netId); if (gameObject == null) { return; } NetworkAnimator component = gameObject.GetComponent <NetworkAnimator>(); if (component != null) { component.HandleAnimTriggerMsg(NetworkAnimator.s_AnimationTriggerMessage.hash); NetworkServer.SendToReady(gameObject, 42, NetworkAnimator.s_AnimationTriggerMessage); } }
static internal void OnAnimationTriggerServerMessage(NetworkMessage netMsg) { AnimationTriggerMessage msg = new AnimationTriggerMessage(); netMsg.ReadMessage(msg); if (LogFilter.logDev) { Debug.Log("OnAnimationTriggerMessage for netId=" + msg.netId + " conn=" + netMsg.conn); } GameObject go = NetworkServer.FindLocalObject(msg.netId); if (go == null) { return; } NetworkAnimator animSync = go.GetComponent <NetworkAnimator>(); if (animSync != null) { animSync.HandleAnimTriggerMsg(msg.hash); NetworkServer.SendToReady(go, (short)MsgType.AnimationTrigger, msg); } }
internal static void OnAnimationTriggerClientMessage(NetworkMessage netMsg) { netMsg.ReadMessage <AnimationTriggerMessage>(s_AnimationTriggerMessage); GameObject obj2 = ClientScene.FindLocalObject(s_AnimationTriggerMessage.netId); if (obj2 != null) { NetworkAnimator component = obj2.GetComponent <NetworkAnimator>(); if (component != null) { component.HandleAnimTriggerMsg(s_AnimationTriggerMessage.hash); } } }
internal static void OnAnimationTriggerClientMessage(NetworkMessage netMsg) { netMsg.ReadMessage <AnimationTriggerMessage>(NetworkAnimator.s_AnimationTriggerMessage); GameObject gameObject = ClientScene.FindLocalObject(NetworkAnimator.s_AnimationTriggerMessage.netId); if (gameObject == null) { return; } NetworkAnimator component = gameObject.GetComponent <NetworkAnimator>(); if (component != null) { component.HandleAnimTriggerMsg(NetworkAnimator.s_AnimationTriggerMessage.hash); } }
internal static void OnAnimationTriggerServerMessage(NetworkMessage netMsg) { netMsg.ReadMessage <AnimationTriggerMessage>(s_AnimationTriggerMessage); if (LogFilter.logDev) { Debug.Log(string.Concat(new object[] { "OnAnimationTriggerMessage for netId=", s_AnimationTriggerMessage.netId, " conn=", netMsg.conn })); } GameObject contextObj = NetworkServer.FindLocalObject(s_AnimationTriggerMessage.netId); if (contextObj != null) { NetworkAnimator component = contextObj.GetComponent <NetworkAnimator>(); if (component != null) { component.HandleAnimTriggerMsg(s_AnimationTriggerMessage.hash); NetworkServer.SendToReady(contextObj, 0x2a, s_AnimationTriggerMessage); } } }
internal static void OnAnimationTriggerServerMessage(NetworkMessage netMsg) { netMsg.ReadMessage(s_AnimationTriggerMessage); if (LogFilter.logDev) { Debug.Log("OnAnimationTriggerMessage for netId=" + s_AnimationTriggerMessage.netId + " conn=" + netMsg.conn); } GameObject gameObject = NetworkServer.FindLocalObject(s_AnimationTriggerMessage.netId); if (!(gameObject == null)) { NetworkAnimator component = gameObject.GetComponent <NetworkAnimator>(); if (component != null) { component.HandleAnimTriggerMsg(s_AnimationTriggerMessage.hash); NetworkServer.SendToReady(gameObject, 42, s_AnimationTriggerMessage); } } }
internal static void OnAnimationTriggerServerMessage(NetworkMessage netMsg) { netMsg.ReadMessage <AnimationTriggerMessage>(NetworkAnimator.s_AnimationTriggerMessage); if (LogFilter.logDev) { Debug.Log((object)("OnAnimationTriggerMessage for netId=" + (object)NetworkAnimator.s_AnimationTriggerMessage.netId + " conn=" + (object)netMsg.conn)); } GameObject localObject = NetworkServer.FindLocalObject(NetworkAnimator.s_AnimationTriggerMessage.netId); if ((Object)localObject == (Object)null) { return; } NetworkAnimator component = localObject.GetComponent <NetworkAnimator>(); if (!((Object)component != (Object)null)) { return; } component.HandleAnimTriggerMsg(NetworkAnimator.s_AnimationTriggerMessage.hash); NetworkServer.SendToReady(localObject, (short)42, (MessageBase)NetworkAnimator.s_AnimationTriggerMessage); }