internal static void OnAnimationParametersClientMessage(NetworkMessage netMsg) { netMsg.ReadMessage <AnimationParametersMessage>(s_AnimationParametersMessage); GameObject obj2 = ClientScene.FindLocalObject(s_AnimationParametersMessage.netId); if (obj2 != null) { NetworkAnimator component = obj2.GetComponent <NetworkAnimator>(); if (component != null) { NetworkReader reader = new NetworkReader(s_AnimationParametersMessage.parameters); component.HandleAnimParamsMsg(s_AnimationParametersMessage, reader); } } }
internal static void OnAnimationParametersClientMessage(NetworkMessage netMsg) { netMsg.ReadMessage <AnimationParametersMessage>(NetworkAnimator.s_AnimationParametersMessage); GameObject localObject = ClientScene.FindLocalObject(NetworkAnimator.s_AnimationParametersMessage.netId); if ((Object)localObject == (Object)null) { return; } NetworkAnimator component = localObject.GetComponent <NetworkAnimator>(); if (!((Object)component != (Object)null)) { return; } NetworkReader reader = new NetworkReader(NetworkAnimator.s_AnimationParametersMessage.parameters); component.HandleAnimParamsMsg(NetworkAnimator.s_AnimationParametersMessage, reader); }
internal static void OnAnimationParametersServerMessage(NetworkMessage netMsg) { netMsg.ReadMessage <AnimationParametersMessage>(s_AnimationParametersMessage); if (LogFilter.logDev) { Debug.Log(string.Concat(new object[] { "OnAnimationParametersMessage for netId=", s_AnimationParametersMessage.netId, " conn=", netMsg.conn })); } GameObject contextObj = NetworkServer.FindLocalObject(s_AnimationParametersMessage.netId); if (contextObj != null) { NetworkAnimator component = contextObj.GetComponent <NetworkAnimator>(); if (component != null) { NetworkReader reader = new NetworkReader(s_AnimationParametersMessage.parameters); component.HandleAnimParamsMsg(s_AnimationParametersMessage, reader); NetworkServer.SendToReady(contextObj, 0x29, s_AnimationParametersMessage); } } }
internal static void OnAnimationParametersServerMessage(NetworkMessage netMsg) { netMsg.ReadMessage(s_AnimationParametersMessage); if (LogFilter.logDev) { Debug.Log("OnAnimationParametersMessage for netId=" + s_AnimationParametersMessage.netId + " conn=" + netMsg.conn); } GameObject gameObject = NetworkServer.FindLocalObject(s_AnimationParametersMessage.netId); if (!(gameObject == null)) { NetworkAnimator component = gameObject.GetComponent <NetworkAnimator>(); if (component != null) { NetworkReader reader = new NetworkReader(s_AnimationParametersMessage.parameters); component.HandleAnimParamsMsg(s_AnimationParametersMessage, reader); NetworkServer.SendToReady(gameObject, 41, s_AnimationParametersMessage); } } }
static internal void OnAnimationParametersServerMessage(NetworkMessage netMsg) { netMsg.ReadMessage(s_AnimationParametersMessage); if (LogFilter.logDev) { Debug.Log("OnAnimationParametersMessage for netId=" + s_AnimationParametersMessage.netId + " conn=" + netMsg.conn); } GameObject go = NetworkServer.FindLocalObject(s_AnimationParametersMessage.netId); if (go == null) { return; } NetworkAnimator animSync = go.GetComponent <NetworkAnimator>(); if (animSync != null) { NetworkReader reader = new NetworkReader(s_AnimationParametersMessage.parameters); animSync.HandleAnimParamsMsg(s_AnimationParametersMessage, reader); NetworkServer.SendToReady(go, MsgType.AnimationParameters, s_AnimationParametersMessage); } }
internal static void OnAnimationParametersServerMessage(NetworkMessage netMsg) { netMsg.ReadMessage <AnimationParametersMessage>(NetworkAnimator.s_AnimationParametersMessage); if (LogFilter.logDev) { Debug.Log((object)("OnAnimationParametersMessage for netId=" + (object)NetworkAnimator.s_AnimationParametersMessage.netId + " conn=" + (object)netMsg.conn)); } GameObject localObject = NetworkServer.FindLocalObject(NetworkAnimator.s_AnimationParametersMessage.netId); if ((Object)localObject == (Object)null) { return; } NetworkAnimator component = localObject.GetComponent <NetworkAnimator>(); if (!((Object)component != (Object)null)) { return; } NetworkReader reader = new NetworkReader(NetworkAnimator.s_AnimationParametersMessage.parameters); component.HandleAnimParamsMsg(NetworkAnimator.s_AnimationParametersMessage, reader); NetworkServer.SendToReady(localObject, (short)41, (MessageBase)NetworkAnimator.s_AnimationParametersMessage); }