public SteamHandle <InputActionMap> GetCurrentActionSet() { return(SteamSupport.GetAPIAndRequireItToBeSet().GetCurrentActionSet(handle)); }
internal void InvokeUpdate() { Update(SteamSupport.GetAPIAndRequireItToBeSet()); }
public void ActivateActionSet(SteamHandle <InputActionMap> actionSet) { SteamSupport.GetAPIAndRequireItToBeSet().ActivateActionSet(handle, actionSet); }
// These methods avoid having an 'internal' modifier that every override needs to carry along. internal void InvokeResolveActions() { ResolveActions(SteamSupport.GetAPIAndRequireItToBeSet()); }