public static AnimationOffsetPlayable Create() { AnimationOffsetPlayable that = new AnimationOffsetPlayable(); InternalCreate(ref that); return(that); }
private static Quaternion GetRotation(ref PlayableHandle handle) { Quaternion result; AnimationOffsetPlayable.INTERNAL_CALL_GetRotation(ref handle, out result); return(result); }
private static Vector3 GetPosition(ref PlayableHandle handle) { Vector3 result; AnimationOffsetPlayable.INTERNAL_CALL_GetPosition(ref handle, out result); return(result); }
private static Quaternion GetRotation(ref AnimationOffsetPlayable that) { Quaternion result; AnimationOffsetPlayable.INTERNAL_CALL_GetRotation(ref that, out result); return(result); }
public static AnimationOffsetPlayable Create() { AnimationOffsetPlayable result = default(AnimationOffsetPlayable); AnimationOffsetPlayable.InternalCreate(ref result); return(result); }
private static Vector3 GetPosition(ref AnimationOffsetPlayable that) { Vector3 result; AnimationOffsetPlayable.INTERNAL_CALL_GetPosition(ref that, out result); return(result); }
internal static extern void InternalCreate(ref AnimationOffsetPlayable that);
private static void SetRotation(ref PlayableHandle handle, Quaternion value) { AnimationOffsetPlayable.INTERNAL_CALL_SetRotation(ref handle, ref value); }
private static void SetPosition(ref PlayableHandle handle, Vector3 value) { AnimationOffsetPlayable.INTERNAL_CALL_SetPosition(ref handle, ref value); }
private static extern void INTERNAL_CALL_SetRotation(ref AnimationOffsetPlayable that, ref Quaternion value);
private static void SetRotation(ref AnimationOffsetPlayable that, Quaternion value) { AnimationOffsetPlayable.INTERNAL_CALL_SetRotation(ref that, ref value); }
private static extern void INTERNAL_CALL_SetPosition(ref AnimationOffsetPlayable that, ref Vector3 value);
private static void SetPosition(ref AnimationOffsetPlayable that, Vector3 value) { AnimationOffsetPlayable.INTERNAL_CALL_SetPosition(ref that, ref value); }