Beispiel #1
0
        public static AnimationOffsetPlayable Create()
        {
            AnimationOffsetPlayable that = new AnimationOffsetPlayable();

            InternalCreate(ref that);
            return(that);
        }
        private static Quaternion GetRotation(ref PlayableHandle handle)
        {
            Quaternion result;

            AnimationOffsetPlayable.INTERNAL_CALL_GetRotation(ref handle, out result);
            return(result);
        }
        private static Vector3 GetPosition(ref PlayableHandle handle)
        {
            Vector3 result;

            AnimationOffsetPlayable.INTERNAL_CALL_GetPosition(ref handle, out result);
            return(result);
        }
        private static Quaternion GetRotation(ref AnimationOffsetPlayable that)
        {
            Quaternion result;

            AnimationOffsetPlayable.INTERNAL_CALL_GetRotation(ref that, out result);
            return(result);
        }
        public static AnimationOffsetPlayable Create()
        {
            AnimationOffsetPlayable result = default(AnimationOffsetPlayable);

            AnimationOffsetPlayable.InternalCreate(ref result);
            return(result);
        }
        private static Vector3 GetPosition(ref AnimationOffsetPlayable that)
        {
            Vector3 result;

            AnimationOffsetPlayable.INTERNAL_CALL_GetPosition(ref that, out result);
            return(result);
        }
Beispiel #7
0
 internal static extern void InternalCreate(ref AnimationOffsetPlayable that);
 private static void SetRotation(ref PlayableHandle handle, Quaternion value)
 {
     AnimationOffsetPlayable.INTERNAL_CALL_SetRotation(ref handle, ref value);
 }
 private static void SetPosition(ref PlayableHandle handle, Vector3 value)
 {
     AnimationOffsetPlayable.INTERNAL_CALL_SetPosition(ref handle, ref value);
 }
 private static extern void INTERNAL_CALL_SetRotation(ref AnimationOffsetPlayable that, ref Quaternion value);
 private static void SetRotation(ref AnimationOffsetPlayable that, Quaternion value)
 {
     AnimationOffsetPlayable.INTERNAL_CALL_SetRotation(ref that, ref value);
 }
 private static extern void INTERNAL_CALL_SetPosition(ref AnimationOffsetPlayable that, ref Vector3 value);
 private static void SetPosition(ref AnimationOffsetPlayable that, Vector3 value)
 {
     AnimationOffsetPlayable.INTERNAL_CALL_SetPosition(ref that, ref value);
 }