private static Quaternion GetRotation(ref PlayableHandle handle) { Quaternion result; AnimationOffsetPlayable.INTERNAL_CALL_GetRotation(ref handle, out result); return(result); }
private static Quaternion GetRotation(ref AnimationOffsetPlayable that) { Quaternion result; AnimationOffsetPlayable.INTERNAL_CALL_GetRotation(ref that, out result); return(result); }