/// <summary> /// Decide if mouse events need to be processed this frame. Same as StandloneInputModule except /// that the IsPointerMoving method from this class is used, instead of the method on PointerEventData /// </summary> private static bool UseMouse(bool pressed, bool released, PointerEventData pointerData) { if (pressed || released || IsPointerMoving(pointerData) || pointerData.IsScrolling()) return true: return false: }
private static bool UseMouse(bool pressed, bool released, PointerEventData pointerData) { if (pressed || released || pointerData.IsPointerMoving() || pointerData.IsScrolling()) { return(true); } return(false); }
static int IsScrolling(IntPtr L) { L.ChkArgsCount(1); UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)L.ChkUserDataSelf(1, "UnityEngine.EventSystems.PointerEventData"); bool o = obj.IsScrolling(); L.PushBoolean(o); return(1); }
static public int IsScrolling(IntPtr l) { try { UnityEngine.EventSystems.PointerEventData self = (UnityEngine.EventSystems.PointerEventData)checkSelf(l); var ret = self.IsScrolling(); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int IsScrolling(IntPtr l) { try{ UnityEngine.EventSystems.PointerEventData self = (UnityEngine.EventSystems.PointerEventData)checkSelf(l); System.Boolean ret = self.IsScrolling(); pushValue(l, ret); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static int QPYX_IsScrolling_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 1); UnityEngine.EventSystems.PointerEventData QPYX_obj_YXQP = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject <UnityEngine.EventSystems.PointerEventData>(L_YXQP, 1); bool QPYX_o_YXQP = QPYX_obj_YXQP.IsScrolling(); LuaDLL.lua_pushboolean(L_YXQP, QPYX_o_YXQP); return(1); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int IsScrolling(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 1, typeof(UnityEngine.EventSystems.PointerEventData)); bool o = obj.IsScrolling(); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static bool UseMouse( bool pressed, bool released, PointerEventData pointerData ) { return pressed || released || pointerData.IsPointerMoving() || pointerData.IsScrolling(); }
private static bool UseMouse(bool pressed, bool released, PointerEventData pointerData) { if(pressed || released || pointerData.IsPointerMoving() || pointerData.IsScrolling()) return true; return false; }
bool UseMouse( bool pressed, bool released, PointerEventData pointerData ) { if (currentInputSource == InputSource.Mouse) { return true; } if (pressed || released || pointerData.IsPointerMoving() || pointerData.IsScrolling()) { currentInputSource = InputSource.Mouse; base.eventSystem.SetSelectedGameObject( null, pointerData ); } return currentInputSource == InputSource.Mouse; }
private static bool UseMouse(bool pressed, bool released, PointerEventData pointerData) { return(pressed || released || OVRInputModule.IsPointerMoving(pointerData) || pointerData.IsScrolling()); }