private void ProcessMousePress(PointerInputModule.MouseButtonEventData data) { PointerEventData buttonData = data.buttonData; GameObject gameObject = buttonData.pointerCurrentRaycast.gameObject; if (data.PressedThisFrame()) { buttonData.eligibleForClick = true; buttonData.delta = Vector2.zero; buttonData.dragging = false; buttonData.useDragThreshold = true; buttonData.pressPosition = buttonData.position; if (buttonData.IsVRPointer()) { buttonData.SetSwipeStart(Input.mousePosition); } buttonData.pointerPressRaycast = buttonData.pointerCurrentRaycast; base.DeselectIfSelectionChanged(gameObject, buttonData); GameObject gameObject2 = ExecuteEvents.ExecuteHierarchy <IPointerDownHandler>(gameObject, buttonData, ExecuteEvents.pointerDownHandler); if (gameObject2 == null) { gameObject2 = ExecuteEvents.GetEventHandler <IPointerClickHandler>(gameObject); } float unscaledTime = Time.unscaledTime; if (gameObject2 == buttonData.lastPress) { float num = unscaledTime - buttonData.clickTime; if (num < 0.3f) { buttonData.clickCount++; } else { buttonData.clickCount = 1; } buttonData.clickTime = unscaledTime; } else { buttonData.clickCount = 1; } buttonData.pointerPress = gameObject2; buttonData.rawPointerPress = gameObject; buttonData.clickTime = unscaledTime; buttonData.pointerDrag = ExecuteEvents.GetEventHandler <IDragHandler>(gameObject); if (buttonData.pointerDrag != null) { ExecuteEvents.Execute <IInitializePotentialDragHandler>(buttonData.pointerDrag, buttonData, ExecuteEvents.initializePotentialDrag); } } if (data.ReleasedThisFrame()) { ExecuteEvents.Execute <IPointerUpHandler>(buttonData.pointerPress, buttonData, ExecuteEvents.pointerUpHandler); GameObject eventHandler = ExecuteEvents.GetEventHandler <IPointerClickHandler>(gameObject); if (buttonData.pointerPress == eventHandler && buttonData.eligibleForClick) { ExecuteEvents.Execute <IPointerClickHandler>(buttonData.pointerPress, buttonData, ExecuteEvents.pointerClickHandler); } else if (buttonData.pointerDrag != null) { ExecuteEvents.ExecuteHierarchy <IDropHandler>(gameObject, buttonData, ExecuteEvents.dropHandler); } buttonData.eligibleForClick = false; buttonData.pointerPress = null; buttonData.rawPointerPress = null; if (buttonData.pointerDrag != null && buttonData.dragging) { ExecuteEvents.Execute <IEndDragHandler>(buttonData.pointerDrag, buttonData, ExecuteEvents.endDragHandler); } buttonData.dragging = false; buttonData.pointerDrag = null; if (gameObject != buttonData.pointerEnter) { base.HandlePointerExitAndEnter(buttonData, null); base.HandlePointerExitAndEnter(buttonData, gameObject); } } }