UpdateModules() public method

public UpdateModules ( ) : void
return void
コード例 #1
0
 static public int UpdateModules(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.EventSystems.EventSystem self = (UnityEngine.EventSystems.EventSystem)checkSelf(l);
         self.UpdateModules();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
コード例 #2
0
 static int UpdateModules(IntPtr L)
 {
     LuaScriptMgr.CheckArgsCount(L, 1);
     UnityEngine.EventSystems.EventSystem obj = (UnityEngine.EventSystems.EventSystem)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.EventSystems.EventSystem");
     obj.UpdateModules();
     return(0);
 }
コード例 #3
0
 static public int UpdateModules(IntPtr l)
 {
     try {
         UnityEngine.EventSystems.EventSystem self = (UnityEngine.EventSystems.EventSystem)checkSelf(l);
         self.UpdateModules();
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static int UpdateModules(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.EventSystems.EventSystem obj = (UnityEngine.EventSystems.EventSystem)ToLua.CheckObject <UnityEngine.EventSystems.EventSystem>(L, 1);
         obj.UpdateModules();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int UpdateModules(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.EventSystems.EventSystem.UpdateModules");
#endif
        try
        {
            ToLua.CheckArgsCount(L, 1);
            UnityEngine.EventSystems.EventSystem obj = (UnityEngine.EventSystems.EventSystem)ToLua.CheckObject <UnityEngine.EventSystems.EventSystem>(L, 1);
            obj.UpdateModules();
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
コード例 #6
0
ファイル: BaseInputModule.cs プロジェクト: xqy/game
 protected override void OnEnable()
 {
     base.OnEnable();
     m_EventSystem = GetComponent<EventSystem>();
     m_EventSystem.UpdateModules();
 }