public static CopyStateMachineDataToPasteboard ( Object stateMachineObject, AnimatorController controller, int layerIndex ) : void | ||
stateMachineObject | Object | |
controller | AnimatorController | |
layerIndex | int | |
return | void |
public static void CopyStateMachineDataToPasteboard(UnityEngine.Object stateMachineObject, AnimatorController controller, int layerIndex) { Unsupported.CopyStateMachineDataToPasteboard(new UnityEngine.Object[] { stateMachineObject }, new Vector3[] { default(Vector3) }, controller, layerIndex); }