public static AssetBundleManifest BuildAssetBundles(string outputPath, AssetBundleBuild[] builds, [DefaultValue("BuildAssetBundleOptions.None")] BuildAssetBundleOptions assetBundleOptions) { BuildPipeline.WebPlayerAssetBundlesAreNoLongerSupported(); return(null); }
public static bool BuildAssetBundleExplicitAssetNames(UnityEngine.Object[] assets, string[] assetNames, string pathName, out uint crc) { crc = 0u; return(BuildPipeline.WebPlayerAssetBundlesAreNoLongerSupported()); }
public static bool BuildAssetBundle(UnityEngine.Object mainAsset, UnityEngine.Object[] assets, string pathName, out uint crc, BuildAssetBundleOptions assetBundleOptions) { crc = 0u; return(BuildPipeline.WebPlayerAssetBundlesAreNoLongerSupported()); }
public static bool BuildAssetBundleExplicitAssetNames(UnityEngine.Object[] assets, string[] assetNames, string pathName, BuildAssetBundleOptions assetBundleOptions) { return(BuildPipeline.WebPlayerAssetBundlesAreNoLongerSupported()); }
public static bool BuildAssetBundle(UnityEngine.Object mainAsset, UnityEngine.Object[] assets, string pathName) { return(BuildPipeline.WebPlayerAssetBundlesAreNoLongerSupported()); }