public static string GetMonoExec(BuildTarget buildTarget) { string monoBinDirectory = BuildPipeline.GetMonoBinDirectory(buildTarget); if (Application.platform == RuntimePlatform.OSXEditor) { return(Path.Combine(monoBinDirectory, "mono")); } return(Path.Combine(monoBinDirectory, "mono.exe")); }
public static string GetMonoExec(BuildTarget buildTarget) { string monoBinDirectory = BuildPipeline.GetMonoBinDirectory(buildTarget); string result; if (Application.platform == RuntimePlatform.WindowsEditor) { result = Path.Combine(monoBinDirectory, "mono.exe"); } else { result = Path.Combine(monoBinDirectory, "mono"); } return(result); }