WebPlayerAssetBundlesAreNoLongerSupported() private method

private WebPlayerAssetBundlesAreNoLongerSupported ( ) : bool
return bool
Beispiel #1
0
 public static AssetBundleManifest BuildAssetBundles(string outputPath, AssetBundleBuild[] builds, [DefaultValue("BuildAssetBundleOptions.None")] BuildAssetBundleOptions assetBundleOptions)
 {
     BuildPipeline.WebPlayerAssetBundlesAreNoLongerSupported();
     return(null);
 }
Beispiel #2
0
 public static bool BuildAssetBundleExplicitAssetNames(UnityEngine.Object[] assets, string[] assetNames, string pathName, out uint crc)
 {
     crc = 0u;
     return(BuildPipeline.WebPlayerAssetBundlesAreNoLongerSupported());
 }
Beispiel #3
0
 public static bool BuildAssetBundle(UnityEngine.Object mainAsset, UnityEngine.Object[] assets, string pathName, out uint crc, BuildAssetBundleOptions assetBundleOptions)
 {
     crc = 0u;
     return(BuildPipeline.WebPlayerAssetBundlesAreNoLongerSupported());
 }
Beispiel #4
0
 public static bool BuildAssetBundleExplicitAssetNames(UnityEngine.Object[] assets, string[] assetNames, string pathName, BuildAssetBundleOptions assetBundleOptions)
 {
     return(BuildPipeline.WebPlayerAssetBundlesAreNoLongerSupported());
 }
Beispiel #5
0
 public static bool BuildAssetBundle(UnityEngine.Object mainAsset, UnityEngine.Object[] assets, string pathName)
 {
     return(BuildPipeline.WebPlayerAssetBundlesAreNoLongerSupported());
 }