private void CreateScriptObject() { if (this.scriptObject == null) { this.scriptObject = ScriptableObject.CreateInstance <WebScriptObject>(); this.scriptObject.hideFlags = HideFlags.HideAndDontSave; this.scriptObject.webView = this.webView; } }
private void CreateScriptObject() { if (this.scriptObject == null) { this.scriptObject = ScriptableObject.CreateInstance<WebScriptObject>(); this.scriptObject.hideFlags = HideFlags.HideAndDontSave; this.scriptObject.webView = this.webView; } }
private void CreateScriptObject() { if ((UnityEngine.Object) this.scriptObject != (UnityEngine.Object)null) { return; } this.scriptObject = ScriptableObject.CreateInstance <WebScriptObject>(); this.scriptObject.hideFlags = HideFlags.HideAndDontSave; this.scriptObject.webView = this.webView; }
private void CreateScriptObject() { if (scriptObject != null) { return; } scriptObject = CreateInstance <WebScriptObject>(); scriptObject.hideFlags = HideFlags.HideAndDontSave; scriptObject.webView = webView; }
private void CreateScriptObject() { if ((UnityEngine.Object) this.scriptObject != (UnityEngine.Object) null) return; this.scriptObject = ScriptableObject.CreateInstance<WebScriptObject>(); this.scriptObject.hideFlags = HideFlags.HideAndDontSave; this.scriptObject.webView = this.webView; }