private INTERNAL_CALL_SaveScene ( Scene &scene, string dstScenePath, bool saveAsCopy ) : bool | ||
scene | Scene | |
dstScenePath | string | |
saveAsCopy | bool | |
return | bool |
public static bool SaveScene(Scene scene) { bool saveAsCopy = false; string dstScenePath = ""; return(EditorSceneManager.INTERNAL_CALL_SaveScene(ref scene, dstScenePath, saveAsCopy)); }
public static bool SaveScene(Scene scene) { bool saveAsCopy = false; string empty = string.Empty; return(EditorSceneManager.INTERNAL_CALL_SaveScene(ref scene, empty, saveAsCopy)); }
public static bool SaveScene(Scene scene, [DefaultValue("\"\"")] string dstScenePath, [DefaultValue("false")] bool saveAsCopy) { return(EditorSceneManager.INTERNAL_CALL_SaveScene(ref scene, dstScenePath, saveAsCopy)); }