INTERNAL_CALL_SaveScene() private method

private INTERNAL_CALL_SaveScene ( Scene &scene, string dstScenePath, bool saveAsCopy ) : bool
scene Scene
dstScenePath string
saveAsCopy bool
return bool
        public static bool SaveScene(Scene scene)
        {
            bool   saveAsCopy   = false;
            string dstScenePath = "";

            return(EditorSceneManager.INTERNAL_CALL_SaveScene(ref scene, dstScenePath, saveAsCopy));
        }
Esempio n. 2
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        public static bool SaveScene(Scene scene)
        {
            bool   saveAsCopy = false;
            string empty      = string.Empty;

            return(EditorSceneManager.INTERNAL_CALL_SaveScene(ref scene, empty, saveAsCopy));
        }
 public static bool SaveScene(Scene scene, [DefaultValue("\"\"")] string dstScenePath, [DefaultValue("false")] bool saveAsCopy)
 {
     return(EditorSceneManager.INTERNAL_CALL_SaveScene(ref scene, dstScenePath, saveAsCopy));
 }