private INTERNAL_CALL_GetSceneByHandle ( int handle, Scene &value ) : void | ||
handle | int | |
value | Scene | |
return | void |
internal static Scene GetSceneByHandle(int handle) { Scene result; EditorSceneManager.INTERNAL_CALL_GetSceneByHandle(handle, out result); return(result); }
internal static Scene GetSceneByHandle(int handle) { Scene scene; EditorSceneManager.INTERNAL_CALL_GetSceneByHandle(handle, out scene); return(scene); }