public WizardryGameClient() { // Setup Content manager and the GraphicsDeviceManager Content.RootDirectory = "Content"; graphics = new GraphicsDeviceManager( this ); textureProvider = new TextureProvider( Content ); // Set the Window title, window size and turn on the mouse cursor Window.Title = "Wizardry"; graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; //IsMouseVisible = true; // Set up the Screen Manager screenFactory = new ScreenFactory(); Services.AddService( typeof(IScreenFactory), screenFactory ); screenManager = new ScreenManager( this ); Components.Add( screenManager ); // Attach the initial screens screenManager.AddScreen( new BackgroundScreen(), null ); screenManager.AddScreen( new MainMenuScreen(), null ); // Give appropriate references to the GameManager GameManager.Instance.Game = this; }
/// <summary> /// Activates the loading screen. /// </summary> public static void Load(ScreenManager screenManager, bool loadingIsSlow, PlayerIndex? controllingPlayer, params GameScreen[] screensToLoad) { // Tell all the current screens to transition off. foreach (GameScreen screen in screenManager.GetScreens()) screen.ExitScreen(); // Create and activate the loading screen. LoadingScreen loadingScreen = new LoadingScreen(screenManager, loadingIsSlow, screensToLoad); screenManager.AddScreen(loadingScreen, controllingPlayer); }