Exemplo n.º 1
0
        public WizardryGameClient()
        {
            // Setup Content manager and the GraphicsDeviceManager
            Content.RootDirectory = "Content";
            graphics = new GraphicsDeviceManager( this );
            textureProvider = new TextureProvider( Content );

            // Set the Window title, window size and turn on the mouse cursor
            Window.Title = "Wizardry";
            graphics.PreferredBackBufferWidth = 800;
            graphics.PreferredBackBufferHeight = 600;
            //IsMouseVisible = true;

            // Set up the Screen Manager
            screenFactory = new ScreenFactory();
            Services.AddService( typeof(IScreenFactory), screenFactory );
            screenManager = new ScreenManager( this );
            Components.Add( screenManager );

            // Attach the initial screens
            screenManager.AddScreen( new BackgroundScreen(), null );
            screenManager.AddScreen( new MainMenuScreen(), null );

            // Give appropriate references to the GameManager
            GameManager.Instance.Game = this;
        }
Exemplo n.º 2
0
        /// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static void Load(ScreenManager screenManager, bool loadingIsSlow,
                                PlayerIndex? controllingPlayer,
                                params GameScreen[] screensToLoad)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            // Create and activate the loading screen.
            LoadingScreen loadingScreen = new LoadingScreen(screenManager,
                                                            loadingIsSlow,
                                                            screensToLoad);

            screenManager.AddScreen(loadingScreen, controllingPlayer);
        }