コード例 #1
0
ファイル: WizardryGameClient.cs プロジェクト: nezek6/Wizardry
        public WizardryGameClient()
        {
            // Setup Content manager and the GraphicsDeviceManager
            Content.RootDirectory = "Content";
            graphics = new GraphicsDeviceManager( this );
            textureProvider = new TextureProvider( Content );

            // Set the Window title, window size and turn on the mouse cursor
            Window.Title = "Wizardry";
            graphics.PreferredBackBufferWidth = 800;
            graphics.PreferredBackBufferHeight = 600;
            //IsMouseVisible = true;

            // Set up the Screen Manager
            screenFactory = new ScreenFactory();
            Services.AddService( typeof(IScreenFactory), screenFactory );
            screenManager = new ScreenManager( this );
            Components.Add( screenManager );

            // Attach the initial screens
            screenManager.AddScreen( new BackgroundScreen(), null );
            screenManager.AddScreen( new MainMenuScreen(), null );

            // Give appropriate references to the GameManager
            GameManager.Instance.Game = this;
        }
コード例 #2
0
ファイル: LoadingScreen.cs プロジェクト: nezek6/Wizardry
        /// <summary>
        /// The constructor is private: loading screens should
        /// be activated via the static Load method instead.
        /// </summary>
        private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow,
                              GameScreen[] screensToLoad)
        {
            this.loadingIsSlow = loadingIsSlow;
            this.screensToLoad = screensToLoad;

            TransitionOnTime = TimeSpan.FromSeconds(0.5);
        }
コード例 #3
0
ファイル: LoadingScreen.cs プロジェクト: nezek6/Wizardry
        /// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static void Load(ScreenManager screenManager, bool loadingIsSlow,
                                PlayerIndex? controllingPlayer,
                                params GameScreen[] screensToLoad)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            // Create and activate the loading screen.
            LoadingScreen loadingScreen = new LoadingScreen(screenManager,
                                                            loadingIsSlow,
                                                            screensToLoad);

            screenManager.AddScreen(loadingScreen, controllingPlayer);
        }
コード例 #4
0
ファイル: Game.cs プロジェクト: nezek6/Wizardry
        /// <summary>
        /// The main game constructor.
        /// </summary>
        public UIManagerTestGame()
        {
            Content.RootDirectory = "Content";

            this.IsMouseVisible = true;
            graphics = new GraphicsDeviceManager(this);
            TargetElapsedTime = TimeSpan.FromTicks(333333);

            // Create the screen factory and add it to the Services
            screenFactory = new ScreenFactory();
            Services.AddService(typeof(IScreenFactory), screenFactory);

            // Create the screen manager component.
            screenManager = new ScreenManager(this);
            Components.Add(screenManager);

            // On Windows and Xbox we just add the initial screens
            AddInitialScreens();
        }