public EnemyManager(Game game, Player player, List <string> wordList) : base(game) { randGenerator = new Random(); this.player = player; IsActive = true; InputManager = new EnemyInputManager(wordList, game); this.wordList = wordList; DifficultyBias = maxBias; nextCheckpointScore = checkpointInterval; }
public EnemyManager(Game game, Player player, List<string> wordList) : base(game) { randGenerator = new Random(); this.player = player; IsActive = true; InputManager = new EnemyInputManager(wordList, game); this.wordList = wordList; DifficultyBias = maxBias; nextCheckpointScore = checkpointInterval; }