internal void setVPI(Vessel thisVessel, LCARS_VesselPartsInventory thisVPI, LCARS_PowerSystem thisPowSys) { this.VPI = thisVPI; this.MotherShip = thisVessel; this.PowSys = thisPowSys; this.PT1 = this.PowSys.setPowerTaker("SensorArray", "SubSystem", 1250, 2500, 5000); }
internal void SetMotherShip(Vessel MS, LCARS_PowerSystem thisPowSys) { this.CurrentMotherShip = MS; //FlightGlobals.ActiveVessel this.PowSys = thisPowSys; PT = this.PowSys.setPowerTaker("PlanetScanner", "SubSystem", 1250, 1000, 0); }
/*public override void onPartDestroy() * { * this.VPI.scanVessel(); * }*/ public void init() { if (PowSys == null) { PowSys = new LCARS_PowerSystem(); PowSys.SetShip(this.CurrentMotherShip); PT1 = this.PowSys.setPowerTaker("TransporterSystem", "SubSystem", 1250, 2500, 500); } if (planetScanner == null) { planetScanner = new LCARS_PlanetScanner(); LCARS_Utilities.SetLoadDistance(100000, 100000); } /* */ if (TransporterSound == null) { TransporterSound = new FXGroup("TransporterSound"); GameObject audioObj = new GameObject(); audioObj.transform.position = FlightGlobals.ActiveVessel.transform.position; audioObj.transform.parent = FlightGlobals.ActiveVessel.transform; // add to parent TransporterSound.audio = audioObj.AddComponent <AudioSource>(); TransporterSound.audio.dopplerLevel = 0f; TransporterSound.audio.Stop(); TransporterSound.audio.clip = GameDatabase.Instance.GetAudioClip(TransporterSoundFile); TransporterSound.audio.loop = false; TransporterSound.audio.Play(); TransporterSound.audio.enabled = false; TransporterSound.audio.time = 0; } }
public void setVPI(LCARS_VesselPartsInventory thisVPI, LCARS_PowerSystem thisPowSys) { this.VPI = thisVPI; this.PowSys = thisPowSys; PT1 = this.PowSys.setPowerTaker("WeaponSystems", "SubSystem", 1250, 0, 0); PT2 = this.PowSys.setPowerTaker("PhaserBanks", "SubSystem", 1250, 5000, 0); }
public void setVPI(Vessel thisVessel, LCARS_VesselPartsInventory thisVPI, LCARS_CargoBay thisSTCB, LCARS_PowerSystem thisPowSys) { this.VPI = thisVPI; this.STCB = thisSTCB; TargetShipSelected = thisVessel; this.PowSys = thisPowSys; PT1 = this.PowSys.setPowerTaker("FuelTransfer", "SubSystem", 1250, 1250, 0); PT2 = this.PowSys.setPowerTaker("FuelTankManager", "SubSystem", 1250, 1250, 0); }
internal void SetShip(Vessel v, LCARS_PowerSystem thisPowSys) { this.ShipSelected = v; this.PowSys = thisPowSys; PT = this.PowSys.setPowerTaker("StructuralIntagrityField", "SubSystem", 1250, 10000f, 0); }
public void setVPI(LCARS_VesselPartsInventory thisVPI, LCARS_PowerSystem thisPowSys) { this.VPI = thisVPI; this.PowSys = thisPowSys; PT1 = this.PowSys.setPowerTaker("TransporterSystem", "SubSystem", 1250, 2500, 500); }
internal void SetShip(Vessel v, LCARS_PowerSystem thisPowSys) { this.ShipSelected = v; this.PowSys = thisPowSys; PT1 = this.PowSys.setPowerTaker("CloakingDevice", "SubSystem", 2500, 50000f, 0); }
public void setVPI(LCARS_VesselPartsInventory thisVPI, LCARS_PowerSystem thisPowSys) { this.VPI = thisVPI; this.PowSys = thisPowSys; PT1 = this.PowSys.setPowerTaker("PhotonTorpedo", "SubSystem", 0, 10000f, 0); }