public override void OnExit() { renderer = null; input = null; actor = null; base.OnExit(); }
public override void OnEnter() { renderer = new SingleScreenRender(Manager); input = (InputHandler)Manager.Game.Services.GetService(typeof(IIhandler)); base.OnEnter(); }
public override void OnEnter() { render = new SingleScreenRender(Manager); input = (InputHandler)Manager.Game.Services.GetService(typeof(IIhandler)); render.display.WriteLine("Load state"); LoadItems(); LoadActors(); LoadTerrain(); base.OnEnter(); }
public override void OnEnter() { input = (InputHandler)Manager.Game.Services.GetService(typeof(IIhandler)); renderer = new SingleScreenRender(Manager); InteractionChoices = new Dictionary <int, Choice>(); InitializeChoices(); if (File.Exists("save")) { saved_game_exists = true; } }
public override void OnEnter() { render = new SingleScreenRender(Manager); base.OnEnter(); }