Example #1
0
 public override void OnExit()
 {
     renderer = null;
     input    = null;
     actor    = null;
     base.OnExit();
 }
Example #2
0
        public override void OnEnter()
        {
            renderer = new SingleScreenRender(Manager);
            input    = (InputHandler)Manager.Game.Services.GetService(typeof(IIhandler));

            base.OnEnter();
        }
Example #3
0
        public override void OnEnter()
        {
            render = new SingleScreenRender(Manager);
            input  = (InputHandler)Manager.Game.Services.GetService(typeof(IIhandler));

            render.display.WriteLine("Load state");
            LoadItems();
            LoadActors();
            LoadTerrain();
            base.OnEnter();
        }
Example #4
0
 public override void OnEnter()
 {
     input              = (InputHandler)Manager.Game.Services.GetService(typeof(IIhandler));
     renderer           = new SingleScreenRender(Manager);
     InteractionChoices = new Dictionary <int, Choice>();
     InitializeChoices();
     if (File.Exists("save"))
     {
         saved_game_exists = true;
     }
 }
Example #5
0
 public override void OnEnter()
 {
     render = new SingleScreenRender(Manager);
     base.OnEnter();
 }