public static uint4x2 uint4x2(bool4x2 v) { return(new uint4x2(v)); }
public static bool2x4 transpose(bool4x2 v) { return(bool2x4( v.c0.x, v.c0.y, v.c0.z, v.c0.w, v.c1.x, v.c1.y, v.c1.z, v.c1.w)); }
public uint4x2(bool4x2 v) { this.c0 = math.select(new uint4(0u), new uint4(1u), v.c0); this.c1 = math.select(new uint4(0u), new uint4(1u), v.c1); }