コード例 #1
0
ファイル: Game1.cs プロジェクト: jafework/CS461
        protected override void Draw(GameTime gameTime)
        {
            Texture2D videoTexture = null;

            if (player.State != MediaState.Stopped)
            {
                videoTexture = player.GetTexture();
                if (videoTexture != null)
                {
                    spritebatch.Begin();
                    spritebatch.Draw(videoTexture, new Rectangle(0, 0, graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight), Color.White);
                    spritebatch.End();
                }
            }
            else
            {
                this.IsMouseVisible = true;
                scenemanager.Draw(gameTime);
            }
            base.Draw(gameTime);
        }
コード例 #2
0
 protected override void Draw(GameTime gameTime)
 {
     scenemanager.Draw(gameTime);
     base.Draw(gameTime);
 }