protected override void Draw(GameTime gameTime) { Texture2D videoTexture = null; if (player.State != MediaState.Stopped) { videoTexture = player.GetTexture(); if (videoTexture != null) { spritebatch.Begin(); spritebatch.Draw(videoTexture, new Rectangle(0, 0, graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight), Color.White); spritebatch.End(); } } else { this.IsMouseVisible = true; scenemanager.Draw(gameTime); } base.Draw(gameTime); }
protected override void Draw(GameTime gameTime) { scenemanager.Draw(gameTime); base.Draw(gameTime); }