public PlayerMoveHandler( PlayerInputState inputState, PlayerView view, Settings settings) { _inputState = inputState; _view = view; _settings = settings; }
public void Init(PlayerView view, PlayerInputState inputState, SignalBus signalBus) { _view = view; _inputState = inputState; _signalBus = signalBus; }
public PlayerInputHandler(PlayerInputState inputState) { _inputState = inputState; }
public PlayerFallHandler(PlayerView view, PlayerInputState inputState, Settings settings) { _view = view; _inputState = inputState; _settings = settings; }