/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { if (_nextState != null) { _currentState = _nextState; _currentState.LoadContent(); _nextState = null; } _currentState.Update(gameTime); _currentState.PostUpdate(gameTime); base.Update(gameTime); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); gameModel = new GameModel() { ScreenHeight = graphics.PreferredBackBufferHeight, ScreenWidth = graphics.PreferredBackBufferWidth, ContentManager = Content, GraphicsDeviceManager = graphics, SpriteBatch = spriteBatch, }; _currentState = new GameState(this, gameModel); _currentState.LoadContent(); }