Exemplo n.º 1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (_nextState != null)
            {
                _currentState = _nextState;
                _currentState.LoadContent();

                _nextState = null;
            }

            _currentState.Update(gameTime);

            _currentState.PostUpdate(gameTime);

            base.Update(gameTime);
        }
Exemplo n.º 2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            gameModel   = new GameModel()
            {
                ScreenHeight          = graphics.PreferredBackBufferHeight,
                ScreenWidth           = graphics.PreferredBackBufferWidth,
                ContentManager        = Content,
                GraphicsDeviceManager = graphics,
                SpriteBatch           = spriteBatch,
            };

            _currentState = new GameState(this, gameModel);

            _currentState.LoadContent();
        }